ChelentaHo

Russia
On FACEIT since 2021 302 matches tracked 82 matches in 30 days
ELO ▼ 112
2,434
30-day peak: 2,576
Rank EU
#65,675
Russia #18,684 in Russia
Last updated:

How does ChelentaHo play?

Rating 0.96 K/R 0.70 ADR 75.9 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 302 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.4
Zeus kills1 in 302 matches
Knife kills 3 in 302 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 55x 4K, 6 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 5%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +6.7, Headshots +2 pp, ELO +471
= Stayed the same
Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −65 ELO
72 matches · 46% win rate
On Inferno −30 ELO
27 matches · 33% win rate
On Sundays ±0 ELO, win rate 31%

ChelentaHo loses the most ELO on Ancient: −65 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.26 · Cache

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
51% better than 48%
0.69 better than 23%
75.4 better than 20%
0.96 better than 21%
54% of 585 duels better than 62%
38% of 64 situations better than 53%
Ancient72
46% better than 28%
0.69 better than 22%
75.8 better than 20%
0.94 better than 18%
48% of 358 duels better than 30%
42% of 45 situations better than 61%
Mirage37
38% better than 8%
0.65 better than 11%
71.6 better than 9%
0.92 better than 13%
45% of 172 duels better than 17%
29% of 21 situations better than 23%
Nuke31
58% better than 58%
0.74 better than 39%
78.4 better than 31%
1.00 better than 34%
58% of 178 duels better than 76%
20% of 10 situations better than 12%
Inferno27
33% better than 5%
0.76 right on the average
80.6 better than 40%
1.07 better than 49%
57% of 140 duels better than 68%
60% of 5 situations better than 93%
Anubis19
42% better than 17%
0.68 better than 17%
75.3 better than 16%
0.92 better than 11%
46% of 114 duels better than 18%
56% of 9 situations better than 90%
Cache9
33% -
0.74 -
78.1 -
0.98-
49% of 63 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChelentaHo plays

Across 302 matches ChelentaHo averages K/R 0.70, ADR 75.9 and a rating of 0.96. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 39% headshots. The strongest map is Nuke with a 58% win rate in 31 matches. In 91 of 302 matches the rating was 1.10 or higher (30%), in 132 it was below 0.90. In 242 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: October 2026 at 1.00. ChelentaHo loses the most ELO on Ancient (−65 ELO, win rate 46%). Things go best on Dust 2 (+118 ELO, win rate 51%). Match no. 4 of the day goes best: 56% win rate, −2 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +6.7, Headshots +2 pp, ELO +471. Unchanged in recent months: Win rate at 46%. Last 30 days: 82 matches, win rate 51%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.