Chegu

Turkey
238 matches tracked 20 matches in 30 days
Last updated:

How does Chegu play?

Rating 0.88 K/R 0.65 ADR 72.6 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 238 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 97%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.85−0.14 · Ø 0.99 better than 6%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.1%).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 6%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 29x 4K, 5 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 78%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
Whether Chegu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 224 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.67
JulAugSepOct

Best month: September 2026 with 0.67.

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −183 ELO
68 matches · 51% win rate
In match 2 of the day −46 ELO
37 matches · 41% win rate
Between 12:00 and 18:00 −58 ELO, win rate 41%
On Saturdays −2 ELO, win rate 42%

Chegu loses the most ELO on Dust 2: −183 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.11 · Ancient
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
51% better than 52%
0.65 better than 16%
71.7 better than 12%
0.92 better than 19%
44% of 330 duels better than 17%
37% of 30 situations better than 49%
Anubis56
61% better than 81%
0.65 better than 17%
71.3 better than 10%
0.89 better than 13%
43% of 267 duels better than 15%
50% of 24 situations better than 77%
Ancient40
40% better than 20%
0.65 better than 14%
74.2 better than 20%
0.85 better than 7%
44% of 243 duels better than 18%
35% of 20 situations better than 46%
Inferno29
31% better than 3%
0.62 better than 10%
73.2 better than 22%
0.84 better than 7%
44% of 167 duels better than 18%
17% of 6 situations better than 8%
Mirage19
47% better than 37%
0.66 better than 19%
73.1 better than 18%
0.90 better than 15%
47% of 119 duels better than 31%
38% of 8 situations right on the average
Nuke18
33% better than 4%
0.67 better than 16%
76.3 better than 25%
0.89 better than 8%
43% of 135 duels better than 12%
27% of 11 situations better than 19%
Vertigo5
40% -
0.66 -
74.4 -
0.88-
33% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chegu plays

Across 238 matches Chegu averages K/R 0.65, ADR 72.6 and a rating of 0.88. Biggest strength: Headshot rate at 59%, better than 97% of level 8 players. Most room to improve: K/D at 0.85, better than only 6% of level 8 players. Averages 14.3 kills per match with 59% headshots. The strongest map is Anubis with a 61% win rate in 56 matches. In 53 of 238 matches the rating was 1.10 or higher (22%), in 123 it was below 0.90. In 206 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 0.93. Chegu loses the most ELO on Dust 2 (−183 ELO, win rate 51%). Things go best on Ancient (+64 ELO, win rate 40%). Match no. 3 of the day goes best: 61% win rate. Last 30 days: 20 matches, win rate 35%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.