Cheff17

Turkey
60 matches tracked
Last updated:

How does Cheff17 play?

Rating 0.90 K/R 0.68 ADR 76.6 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 25% very weak below 0.75 30%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.97).

Headshot rate 40%−8 pp · Ø 48% better than 13%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.88−0.09 · Ø 0.97 better than 11%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (12.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 8x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 89%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
Whether Cheff17 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 1.71 · Dust 2

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
47% better than 38%
0.71 better than 42%
77.2 better than 36%
0.95 better than 29%
38% of 82 duels better than 3%
56% of 9 situations better than 89%
Mirage16
31% better than 3%
0.61 better than 5%
74.1 better than 22%
0.78 better than 1%
45% of 96 duels better than 22%
22% of 9 situations better than 10%
Ancient8
63% -
0.75 -
84.4 -
1.04-
50% of 54 duels -
50% of 2 situations -
Anubis7
43% -
0.66 -
74.8 -
0.90-
35% of 20 duels -
25% of 4 situations -
Nuke6
33% -
0.70 -
75.0 -
0.90-
48% of 50 duels -
0% of 1 situations -
Cache3
33% -
0.50 -
61.2 -
0.67-
38% of 13 duels -
0% of 1 situations -
Inferno3
67% -
0.80 -
84.2 -
1.10-
59% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cheff17 plays

Across 60 matches Cheff17 averages K/R 0.68, ADR 76.6 and a rating of 0.90. Most room to improve: Utility hit rate at 27%, better than only 7% of level 8 players. Averages 15.7 kills per match with 40% headshots. The strongest map is Dust 2 with a 47% win rate in 17 matches. In 16 of 60 matches the rating was 1.10 or higher (27%), in 33 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 0 aces. Things go best in match 1 of the day (−35 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, −35 ELO. Last 30 days: 2 matches, win rate 50%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.