Chase98

USA
178 matches tracked 24 matches in 30 days
ELO ▲ 15
1,794
30-day peak: 1,805
Rank NA ▼ 2,474 places
#12,107
30 days · prev. #9,633 · best #9,213
Last updated:

How does Chase98 play?

Rating 0.99 (from 163 matches) K/R 0.76 ADR 83.7 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 22%+12 pp · Ø 10% better than 90%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.7
Knife kills 3 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.2%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 78%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 24x 4K, 3 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +73
= Stayed the same
K/R at 0.76, Rating at 1.00, ADR at 82.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.73).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −72 ELO
39 matches · 51% win rate
From match 5 of the day +22 ELO
53 matches · 42% win rate
On Tuesdays −75 ELO, win rate 29%

Chase98 loses the most ELO on Inferno: −72 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis46
48% better than 38%
0.81 better than 82%
90.7 better than 89%
1.05 better than 62%
55% of 304 duels better than 71%
43% of 21 situations better than 64%
Inferno39
51% better than 44%
0.72 better than 42%
79.2 better than 42%
0.95 better than 22%
51% of 245 duels better than 45%
28% of 18 situations better than 25%
Ancient33
45% better than 28%
0.74 better than 54%
78.9 better than 41%
0.98 better than 36%
49% of 146 duels better than 39%
39% of 18 situations better than 52%
Cache30
40% -
0.74 -
82.8 -
0.98-
49% of 168 duels -
33% of 9 situations -
Nuke13
38% -
0.71 -
81.3 -
0.88-
46% of 92 duels -
43% of 7 situations -
Mirage7
57% -
0.76 -
81.4 -
1.04-
54% of 50 duels -
50% of 2 situations -
Vertigo7
57% -
0.92 -
99.4 -
1.31-
51% of 45 duels -
43% of 7 situations -
Dust 23
67% -
0.57 -
66.2 -
0.73-
52% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chase98 plays

Across 178 matches Chase98 averages K/R 0.76 and ADR 83.7; the rating across the 163 rated matches is 0.99. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 16.8 kills per match with 40% headshots. The strongest map is Inferno with a 51% win rate in 39 matches. In 53 of 163 matches the rating was 1.10 or higher (33%), in 62 it was below 0.90. In 126 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. Chase98 loses the most ELO on Inferno (−72 ELO, win rate 51%). Things go best on Ancient (+55 ELO, win rate 45%). Match no. 2 of the day goes best: 55% win rate, +26 ELO. Improved over the last three months: Win rate +4 pp, ELO +73. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.00, ADR at 82.9. Last 30 days: 24 matches, win rate 46%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.