Charlon

France
On FACEIT since 2021 117 matches tracked
Last updated:

How does Charlon play?

Rating 0.96 K/R 0.68 ADR 75.8 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 117 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.8
Knife kills 1 in 117 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 8x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +4.5, Win rate +7 pp, ELO +252
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −2 ELO
20 matches · 60% win rate
On Sundays +136 ELO, win rate 50%

Charlon loses the most ELO on Anubis: −2 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Cache
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 33 · Cache

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
67% better than 92%
0.71 better than 33%
80.2 better than 43%
1.01 better than 42%
59% of 100 duels better than 88%
35% of 23 situations better than 42%
Anubis20
60% better than 79%
0.63 better than 7%
71.8 better than 8%
0.90 better than 12%
45% of 76 duels better than 16%
60% of 15 situations better than 92%
Inferno17
47% better than 31%
0.66 better than 19%
74.8 better than 22%
0.96 better than 27%
52% of 58 duels right on the average
75% of 8 situations better than 98%
Dust 215
47% better than 33%
0.73 better than 45%
79.8 better than 44%
1.03 right on the average
40% of 52 duels better than 5%
30% of 10 situations better than 30%
Cache12
58% -
0.75 -
80.4 -
1.06-
46% of 37 duels -
17% of 6 situations -
Mirage11
45% -
0.57 -
67.8 -
0.79-
43% of 21 duels -
0% of 8 situations -
Nuke11
55% -
0.67 -
73.9 -
0.97-
44% of 32 duels -
60% of 10 situations -
Vertigo3
33% -
0.67 -
78.1 -
0.94-
63% of 8 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Charlon plays

Across 117 matches Charlon averages K/R 0.68, ADR 75.8 and a rating of 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 35 of 117 matches the rating was 1.10 or higher (30%), in 46 it was below 0.90. In 71 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. Charlon loses the most ELO on Anubis (−2 ELO, win rate 60%). Things go best on Ancient (+73 ELO, win rate 67%). Match no. 1 of the day goes best: 61% win rate, +55 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ADR +4.5, Win rate +7 pp, ELO +252. Unchanged in recent months: Headshots at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.