Charless_

Colombia
178 matches tracked 34 matches in 30 days
ELO ▼ 101
1,854
30-day peak: 1,955
Rank NA ▼ 3,328 places
#10,676
30 days · prev. #7,348 · best #7,348
Last updated:

How does Charless_ play?

Rating 1.06 (from 161 matches) K/R 0.78 ADR 85.4 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 161 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.9
Knife kills 8 in 178 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 16x 4K, 6 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07, Headshots +3 pp
= Stayed the same
K/R at 0.78, ADR at 84.6, Win rate at 49%
▼ Got worse
ELO −55

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.78 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −23 ELO
26 matches · 27% win rate
On Tuesdays +80 ELO, win rate 41%

Charless_ loses the most ELO in match 4 of the day: −23 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Dust 2
  2. Most kills in a match: 45 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 51%
0.77 better than 69%
85.5 better than 76%
1.04 better than 60%
53% of 219 duels better than 65%
50% of 30 situations better than 80%
Dust 237
46% better than 34%
0.76 better than 65%
83.0 better than 65%
1.09 better than 74%
51% of 130 duels right on the average
44% of 18 situations better than 70%
Ancient29
48% better than 42%
0.78 better than 73%
84.9 better than 74%
1.04 better than 62%
51% of 123 duels right on the average
50% of 12 situations better than 79%
Inferno25
64% better than 83%
0.85 better than 87%
90.0 better than 86%
1.19 better than 85%
53% of 136 duels right on the average
36% of 11 situations better than 44%
Nuke22
55% better than 48%
0.86 better than 86%
95.4 better than 92%
1.14 better than 73%
56% of 89 duels better than 68%
50% of 14 situations better than 72%
Cache11
36% -
0.70 -
78.0 -
0.93-
51% of 41 duels -
50% of 4 situations -
Anubis7
29% -
0.49 -
61.5 -
0.70-
41% of 27 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Charless_ plays

Across 178 matches Charless_ averages K/R 0.78 and ADR 85.4; the rating across the 161 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 9 players. Averages 17.4 kills per match with 49% headshots. The strongest map is Inferno with a 64% win rate in 25 matches. In 70 of 161 matches the rating was 1.10 or higher (43%), in 50 it was below 0.90. In 99 matches with detailed stats: 16 4Ks and 6 aces. Best month by rating: August 2026 at 1.25. Charless_ loses the most ELO in match 4 of the day (−23 ELO, win rate 27%). Things go best from match 5 of the day (+91 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate, +57 ELO. Improved over the last three months: Rating +0.07, Headshots +3 pp. Got weaker: ELO −55. Unchanged in recent months: K/R at 0.78, ADR at 84.6, Win rate at 49%. Last 30 days: 34 matches, win rate 50%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.