Chappy_
Name history of Chappy_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Chappy_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (51%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Weakness0.91 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 10.8% of rounds and so well below the average (13.4%).
Utility and deaths
Average38% of nades dealing damage or blinding and so slightly above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.71. Last 3 months: 0.63 (at the start 0.70). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.95.
Damage per round (ADR)
Best month: May 2026 with 80.2. Last 3 months: 76.7 (at the start 78.5). Slightly below the average (80.5).
Share of headshot kills
Best month: October 2026 with 44%. Last 3 months: 40% (at the start 41%). Well below the average (47%).
Matches won (win rate)
Best month: April 2026 with 67%. Last 3 months: 47% (at the start 56%). Well below the average (53%).
Best month: August 2026 with 1,431.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Chappy_ loses the most ELO on Dust 2: −35 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.54 · Dust 2
- Most kills in a match: 30 · Dust 2
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How Chappy_ plays
Across 110 matches Chappy_ averages K/R 0.67 and ADR 77.7; the rating across the 60 rated matches is 0.90. Most room to improve: Opening duels won at 43%, better than only 6% of level 7 players. Averages 15.2 kills per match with 41% headshots. The strongest map is Ancient with a 83% win rate in 12 matches. In 13 of 60 matches the rating was 1.10 or higher (22%), in 28 it was below 0.90. In 57 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. Chappy_ loses the most ELO on Dust 2 (−35 ELO, win rate 50%). Things go best on Mirage (+1 ELO, win rate 48%). Got weaker: K/R −0.07, Win rate −9 pp. Unchanged in recent months: ADR at 76.7, Headshots at 40%. Last 30 days: 32 matches, win rate 50%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.