Chap2k

Russia
On FACEIT since 2018 220 matches tracked 62 matches in 30 days
Last updated:

How does Chap2k play?

Rating 0.97 (from 190 matches) K/R 0.70 ADR 78.2 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 190 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 7%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.8
Knife kills 8 in 220 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 20x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so just above the average (35%).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Win rate +9 pp
= Stayed the same
K/R at 0.71, ADR at 76.8
▼ Got worse
Headshots −5 pp, ELO −293

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
76 matches · 45% win rate
On Ancient −50 ELO
36 matches · 50% win rate
On Wednesdays −75 ELO, win rate 28%

Chap2k loses the most ELO on Dust 2: −57 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Most kills in a match: 47 · Inferno
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
45% better than 24%
0.76 better than 57%
82.9 better than 57%
1.05 right on the average
50% of 339 duels better than 39%
38% of 40 situations right on the average
Mirage48
42% better than 12%
0.66 better than 12%
71.1 better than 7%
0.91 better than 10%
49% of 228 duels better than 33%
53% of 17 situations better than 86%
Ancient36
50% better than 39%
0.74 better than 41%
82.8 better than 49%
1.01 better than 36%
49% of 201 duels better than 31%
33% of 18 situations better than 37%
Anubis23
70% better than 94%
0.67 better than 14%
78.9 better than 36%
0.93 better than 14%
47% of 155 duels better than 22%
30% of 10 situations better than 28%
Inferno18
67% better than 81%
0.74 better than 38%
82.7 better than 40%
1.01 better than 25%
52% of 168 duels better than 32%
20% of 5 situations better than 11%
Nuke12
58% -
0.57 -
67.0 -
0.79-
36% of 50 duels -
33% of 6 situations -
Cache6
33% -
0.49 -
55.9 -
0.73-
28% of 39 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chap2k plays

Across 220 matches Chap2k averages K/R 0.70 and ADR 78.2; the rating across the 190 rated matches is 0.97. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 41% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 68 of 190 matches the rating was 1.10 or higher (36%), in 86 it was below 0.90. In 120 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. Chap2k loses the most ELO on Dust 2 (−57 ELO, win rate 45%). Things go best on Anubis (+50 ELO, win rate 70%). Match no. 1 of the day goes best: 58% win rate, −57 ELO. Improved over the last three months: Rating +0.05, Win rate +9 pp. Got weaker: Headshots −5 pp, ELO −293. Unchanged in recent months: K/R at 0.71, ADR at 76.8. Last 30 days: 62 matches, win rate 53%, net ELO −136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.