ChaoDanger

Germany
On FACEIT since 2015 78 matches tracked 10 matches in 30 days
ELO
2,180
Rank EU
#143,420
Germany #3,738 in Germany
Last updated:

How does ChaoDanger play?

Rating 1.09 K/R 0.76 ADR 84.7 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 78 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 10x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ChaoDanger is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: July 2026 with 0.81.

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
28 matches · 39% win rate

ChaoDanger loses the most ELO in match 1 of the day: ±0 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Inferno
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis17
41% better than 18%
0.78 better than 72%
86.0 better than 78%
1.10 better than 74%
47% of 99 duels better than 25%
56% of 9 situations better than 89%
Cache13
62% -
0.69 -
76.5 -
1.02-
47% of 51 duels -
40% of 5 situations -
Inferno12
58% -
0.77 -
89.9 -
1.12-
56% of 66 duels -
60% of 10 situations -
Mirage12
50% -
0.84 -
88.0 -
1.18-
63% of 43 duels -
100% of 2 situations -
Nuke12
75% -
0.91 -
93.2 -
1.31-
59% of 56 duels -
60% of 5 situations -
Ancient8
13% -
0.51 -
67.3 -
0.73-
37% of 30 duels -
30% of 10 situations -
Dust 24
50% -
0.72 -
86.9 -
0.99-
57% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChaoDanger plays

Across 78 matches ChaoDanger averages K/R 0.76, ADR 84.7 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 35 of 78 matches the rating was 1.10 or higher (45%), in 28 it was below 0.90. In 64 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.19. ChaoDanger loses the most ELO in match 1 of the day (±0 ELO, win rate 39%). Things go best in match 2 of the day (±0 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate. Last 30 days: 10 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.