Chanzh

Taiwan
On FACEIT since 2015 48 matches tracked
ELO
2,438
Peak across the last 48 matches: 2,438
Rank SEA ▲ 179 places
#1,363
Taiwan #31 in Taiwan
30 days · prev. #1,542 · best #1,319
Last updated:

How does Chanzh play?

Rating 1.23 (from 45 matches) K/R 0.85 ADR 84.5 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 45 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 4%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Strength
Where do the kills come from?

1.29 K/D and so well above the average (1.02).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.29+0.27 · Ø 1.02 better than 97%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.3%).

2K rounds 16.3%+3.0 pp · Ø 13.3% better than 96%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 62%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 5x 4K, 2 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Chanzh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 30 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.76
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.95.

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.46 · Ancient
  3. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
73% better than 98%
0.83 better than 84%
78.7 better than 37%
1.21-
63% of 62 duels better than 95%
33% of 6 situations better than 34%
Ancient9
78% -
0.83 -
89.3 -
1.20-
56% of 54 duels -
0% of 4 situations -
Dust 28
63% -
1.01 -
100.0 -
1.46-
60% of 35 duels -
75% of 8 situations -
Anubis5
80% -
0.81 -
87.5 -
1.14-
61% of 18 duels -
25% of 4 situations -
Inferno4
100% -
0.79 -
82.9 -
1.18-
43% of 21 duels -
67% of 3 situations -
Cache3
67% -
0.93 -
100.7 -
1.26-
56% of 18 duels -
50% of 2 situations -
Nuke3
100% -
0.74 -
71.7 -
1.05-
27% of 11 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chanzh plays

Across 48 matches Chanzh averages K/R 0.85 and ADR 84.5; the rating across the 45 rated matches is 1.23. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 60% headshots. In 29 of 45 matches the rating was 1.10 or higher (64%), in 9 it was below 0.90. In 30 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: May 2026 at 1.34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.