Champloo_exe

Russia
On FACEIT since 2016 89 matches tracked
Last updated:

How does Champloo_exe play?

Rating 1.13 K/R 0.79 ADR 86.9 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 89 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 30% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 1.16+0.16 · Ø 1.00 better than 92%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.2%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 92%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 8x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 86%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +91
= Stayed the same
K/R at 0.78, Rating at 1.12, ADR at 87.5, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.78 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −22 ELO
29 matches · 41% win rate
Between 18:00 and 24:00 +3 ELO, win rate 50%

Champloo_exe loses the most ELO in match 1 of the day: −22 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.19 · Nuke

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
62% better than 85%
0.77 better than 73%
89.5 better than 89%
1.11 better than 82%
54% of 200 duels better than 71%
38% of 21 situations right on the average
Mirage14
57% -
0.81 -
84.5 -
1.15-
62% of 69 duels -
27% of 11 situations -
Ancient13
46% -
0.84 -
88.0 -
1.20-
50% of 62 duels -
20% of 5 situations -
Nuke11
64% -
0.83 -
88.3 -
1.19-
65% of 51 duels -
25% of 12 situations -
Anubis8
38% -
0.78 -
81.6 -
1.11-
40% of 30 duels -
33% of 6 situations -
Inferno4
75% -
0.73 -
79.4 -
1.07-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Champloo_exe plays

Across 89 matches Champloo_exe averages K/R 0.79, ADR 86.9 and a rating of 1.13. Biggest strength: K/D at 1.16, better than 92% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 47 of 89 matches the rating was 1.10 or higher (53%), in 25 it was below 0.90. In 33 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.29. Champloo_exe loses the most ELO in match 1 of the day (−22 ELO, win rate 41%). Things go best on Dust 2 (+48 ELO, win rate 62%). Match no. 2 of the day goes best: 64% win rate, +23 ELO. Improved over the last three months: Headshots +2 pp, ELO +91. Unchanged in recent months: K/R at 0.78, Rating at 1.12, ADR at 87.5, Win rate at 56%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.