Champ_sx04
Name history of Champ_sx04
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average58% headshots and so well above the average (48%).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (3.9%).
Utility and deaths
Average1.9 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.92 (at the start 1.01). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 78.1. Last 3 months: 70.7 (at the start 78.1). Clearly below the average (79.4).
Share of headshot kills
Best month: September 2026 with 60%. Last 3 months: 57% (at the start 59%). Well above the average (48%).
Matches won (win rate)
Best month: September 2026 with 49%. Last 3 months: 46% (at the start 43%). Clearly below the average (49%).
Best month: September 2026 with 1,895. Last 3 months: 1,775 (at the start 1,218).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 136 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Champ_sx04 loses the most ELO on Ancient: −65 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Mirage
- Highest rating in a match: 2.01 · Mirage
- Longest win streak: 3 wins in a row · Dust 2
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How Champ_sx04 plays
Across 136 matches Champ_sx04 averages K/R 0.67, ADR 71.8 and a rating of 0.94. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 9 players. Averages 14.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 55% win rate in 38 matches. In 38 of 136 matches the rating was 1.10 or higher (28%), in 65 it was below 0.90. In 115 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. Champ_sx04 loses the most ELO on Ancient (−65 ELO, win rate 48%). Things go best on Dust 2 (+54 ELO, win rate 55%). Match no. 1 of the day goes best: 52% win rate, −8 ELO. Improved over the last three months: Win rate +3 pp, ELO +557. Got weaker: K/R −0.08, Rating −0.09, ADR −7.4, Headshots −2 pp. Last 30 days: 75 matches, win rate 43%, net ELO −64.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.