az1at017

Kazakhstan
On FACEIT since 2017 94 matches tracked 62 matches in 30 days
ELO ▲ 208
2,792
30-day peak: 2,792
Rank EU
#19,084
Kazakhstan #622 in Kazakhstan
Last updated:

How does az1at017 play?

Rating 1.04 K/R 0.74 ADR 79.7 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 94 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.8
Zeus kills1 in 94 matches
Knife kills 4 in 94 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 71%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 39%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 10x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 91%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +254
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 80.3, Headshots at 49%, Win rate at 58%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.94 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 57%
0.71 better than 29%
78.5 better than 33%
0.98 better than 25%
51% of 157 duels better than 43%
22% of 18 situations better than 9%
Dust 228
61% better than 77%
0.80 better than 71%
83.5 better than 58%
1.13 better than 71%
51% of 111 duels better than 43%
47% of 17 situations better than 74%
Ancient11
73% -
0.75 -
78.8 -
1.08-
47% of 43 duels -
50% of 8 situations -
Nuke7
57% -
0.69 -
75.8 -
1.00-
47% of 30 duels -
29% of 7 situations -
Anubis6
33% -
0.65 -
71.7 -
0.95-
30% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How az1at017 plays

Across 94 matches az1at017 averages K/R 0.74, ADR 79.7 and a rating of 1.04. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 39 of 94 matches the rating was 1.10 or higher (41%), in 29 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. Things go best on Mirage (+1 ELO, win rate 55%). Match no. 1 of the day goes best: 68% win rate. Improved over the last three months: ELO +254. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 80.3, Headshots at 49%, Win rate at 58%. Last 30 days: 62 matches, win rate 60%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.