Chaklunnnn

Ukraine
103 matches tracked
Last updated:

How does Chaklunnnn play?

Rating 1.21 (from 101 matches) K/R 0.86 ADR 93.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 101 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 36% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (15 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 44% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 8% no comparison
K/D 1.22+0.20 · Ø 1.02 better than 93%
Pistol kills per match 3.2
Knife kills 4 in 103 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.7% no comparison
3K rounds 4.5% no comparison
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 5x 4K, 0 aces in 15 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33% no comparison
Utility damage per round 6.5 no comparison
Enemies flashed per round 0.51 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Chaklunnnn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 85 before.

Kills per round (K/R)

0.79
JunJulAugSepOct

Best month: July 2026 with 0.90.

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −32 ELO
35 matches · 34% win rate
On Dust 2 −25 ELO
23 matches · 35% win rate

Chaklunnnn loses the most ELO in match 1 of the day: −32 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.34 · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 41%
0.86 better than 92%
93.6 better than 94%
1.20 better than 91%
62% of 179 duels better than 95%
33% of 18 situations better than 36%
Dust 223
35% better than 6%
0.84 better than 88%
92.4 better than 92%
1.21 better than 92%
53% of 112 duels better than 61%
38% of 13 situations right on the average
Inferno20
45% better than 26%
0.91 better than 97%
95.7 better than 95%
1.29 better than 97%
59% of 88 duels better than 82%
21% of 19 situations better than 13%
Ancient9
44% -
0.75 -
81.3 -
1.08-
46% of 37 duels -
75% of 4 situations -
Anubis8
63% -
0.84 -
95.7 -
1.16-
65% of 40 duels -
67% of 6 situations -
Nuke3
67% -
0.91 -
95.7 -
1.20-
69% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chaklunnnn plays

Across 103 matches Chaklunnnn averages K/R 0.86 and ADR 93.1; the rating across the 101 rated matches is 1.21. Biggest strength: Rating at 1.21, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 46% headshots. The strongest map is Mirage with a 49% win rate in 37 matches. In 62 of 101 matches the rating was 1.10 or higher (61%), in 21 it was below 0.90. In 15 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.25. Chaklunnnn loses the most ELO in match 1 of the day (−32 ELO, win rate 34%). Things go best on Mirage (+58 ELO, win rate 49%). Match no. 2 of the day goes best: 54% win rate, +22 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.