Chady-

Angola
On FACEIT since 2017 194 matches tracked 69 matches in 30 days
Last updated:

How does Chady- play?

Rating 1.01 K/R 0.71 ADR 76.0 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.9
Knife kills 2 in 194 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 51%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 27x 4K, 2 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, Rating +0.19, ADR +10.5, Headshots +3 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −480

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.74 (at the start 0.62). Just below the average (0.75).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −261 ELO
32 matches · 41% win rate
On Mirage −90 ELO
50 matches · 52% win rate
Between 18:00 and 24:00 −200 ELO, win rate 44%
On Sundays −91 ELO, win rate 36%

Chady- loses the most ELO on Ancient: −261 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% better than 46%
0.75 right on the average
79.4 better than 38%
1.07 better than 58%
57% of 175 duels better than 79%
36% of 22 situations better than 43%
Dust 246
52% right on the average
0.71 better than 32%
77.8 better than 31%
1.03 better than 45%
40% of 173 duels better than 4%
52% of 31 situations better than 83%
Anubis37
57% better than 64%
0.69 better than 21%
75.3 better than 17%
1.00 better than 31%
49% of 120 duels better than 33%
52% of 21 situations better than 83%
Ancient32
41% better than 16%
0.69 better than 21%
72.8 better than 10%
0.96 better than 22%
48% of 134 duels better than 30%
32% of 25 situations better than 34%
Inferno14
29% -
0.69 -
72.8 -
0.98-
39% of 57 duels -
25% of 8 situations -
Nuke14
43% -
0.66 -
70.2 -
0.95-
49% of 51 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chady- plays

Across 194 matches Chady- averages K/R 0.71, ADR 76.0 and a rating of 1.01. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 62% headshots. The strongest map is Anubis with a 57% win rate in 37 matches. In 67 of 194 matches the rating was 1.10 or higher (35%), in 76 it was below 0.90. In 139 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. Chady- loses the most ELO on Ancient (−261 ELO, win rate 41%). Things go best on Dust 2 (+90 ELO, win rate 52%). Improved over the last three months: K/R +0.12, Rating +0.19, ADR +10.5, Headshots +3 pp, Win rate +3 pp. Got weaker: ELO −480. Last 30 days: 69 matches, win rate 57%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.