Chacklas33

Argentina
363 matches tracked 42 matches in 30 days
Last updated:

How does Chacklas33 play?

Rating 0.97 K/R 0.69 ADR 75.7 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 363 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (47%).

Headshot rate 61%+14 pp · Ø 47% better than 98%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.3
Knife kills 1 in 363 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 32%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 48x 4K, 6 aces in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 20%−16 pp · Ø 36% better than 1%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 6%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +10 pp, ELO +202
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 75.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.67). Just below the average (0.72).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −117 ELO
67 matches · 33% win rate
On Anubis −64 ELO
59 matches · 54% win rate
On Thursdays −85 ELO, win rate 41%

Chacklas33 loses the most ELO in match 1 of the day: −117 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.26 · Nuke
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
46% better than 32%
0.69 better than 33%
77.3 better than 37%
0.97 better than 36%
49% of 491 duels better than 41%
32% of 60 situations better than 28%
Mirage81
57% better than 75%
0.78 better than 75%
83.0 better than 68%
1.08 better than 74%
54% of 319 duels better than 71%
47% of 47 situations better than 75%
Anubis59
54% better than 64%
0.65 better than 16%
71.0 better than 10%
0.93 better than 22%
49% of 203 duels better than 42%
41% of 39 situations better than 61%
Nuke57
42% better than 15%
0.68 better than 16%
74.0 better than 14%
0.95 better than 20%
47% of 186 duels better than 24%
38% of 37 situations right on the average
Inferno25
32% better than 5%
0.60 better than 6%
66.0 better than 3%
0.86 better than 8%
40% of 111 duels better than 9%
35% of 20 situations better than 44%
Ancient13
38% -
0.63 -
69.6 -
0.88-
53% of 51 duels -
45% of 11 situations -
Cache7
14% -
0.63 -
70.7 -
0.92-
50% of 6 duels -
29% of 7 situations -
Vertigo4
100% -
0.70 -
73.6 -
1.02-
53% of 15 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chacklas33 plays

Across 363 matches Chacklas33 averages K/R 0.69, ADR 75.7 and a rating of 0.97. Biggest strength: Headshot rate at 61%, better than 98% of level 8 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 8 players. Averages 15.1 kills per match with 61% headshots. The strongest map is Mirage with a 57% win rate in 81 matches. In 116 of 363 matches the rating was 1.10 or higher (32%), in 160 it was below 0.90. In 301 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: August 2026 at 1.01. Chacklas33 loses the most ELO in match 1 of the day (−117 ELO, win rate 33%). Things go best on Dust 2 (+143 ELO, win rate 46%). Match no. 4 of the day goes best: 70% win rate, +14 ELO. Improved over the last three months: Headshots +3 pp, Win rate +10 pp, ELO +202. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 75.8. Last 30 days: 42 matches, win rate 45%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.