Cha0s

United Kingdom
On FACEIT since 2017 178 matches tracked 43 matches in 30 days
ELO ▼ 1
3,108
30-day peak: 3,109
Rank EU ▼ 822 places
#4,873 #67 in GB
30 days · before #4,051 · best #4,051
Last updated:

How does Cha0s play?

Rating 0.99 (from 52 matches) K/R 0.69 ADR 76.1 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 52 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 2%−9 pp better than 12%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.7
Knife kills 4 in 178 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−1.4 pp better than 14%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 13x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.18−0.12 better than 19%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 75.4, Headshots at 54%, Win rate at 54%, ELO at 3,108
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.68 (at the start 0.70).

Patterns

From the last 178 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −239 ELO
48 matches · 44% wins
On Anubis −30 ELO
45 matches · 58% wins
On Thursdays −61 ELO, win rate 48%

Cha0s loses the most ELO in match 2 of the day: −239 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.95 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 65%
0.66 better than 15%
73.8 better than 17%
1.11 better than 73%
48% of 199 duels better than 29%
38% of 37 situations level
Anubis45
58% better than 70%
0.75 better than 55%
81.4 better than 53%
1.03-
51% of 178 duels level
27% of 26 situations better than 27%
Ancient26
54% better than 56%
0.69 better than 22%
76.0 better than 21%
0.85-
42% of 106 duels better than 7%
38% of 13 situations better than 54%
Cache19
32% -
0.65 -
71.7 -
0.66-
46% of 96 duels -
43% of 7 situations -
Nuke18
44% better than 13%
0.63 better than 6%
74.0 better than 16%
0.91-
54% of 79 duels level
33% of 9 situations better than 37%
Inferno14
86% -
0.75 -
79.1 -
0.93-
48% of 62 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cha0s plays

Across 178 matches Cha0s averages K/R 0.69 and ADR 76.1; the rating across the 52 rated matches is 0.99. On average 14.9 kills per match, 54% of them headshots. The strongest map is Inferno with a 86% win rate in 14 matches. In 19 of 52 matches the rating was 1.10 or higher (37%), in 22 it was below 0.90. In 103 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: September 2026 at 0.99. Cha0s loses the most ELO in match 2 of the day (−239 ELO, win rate 44%). Things go best in match 1 of the day (+286 ELO, win rate 63%). Unchanged in recent months: K/R at 0.68, ADR at 75.4, Headshots at 54%, Win rate at 54%, ELO at 3,108. Last 30 days: 43 matches, win rate 51%, ELO balance −91.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.