Ch1toss

Norway
187 matches tracked 80 matches in 30 days
Last updated:

How does Ch1toss play?

Rating 1.01 (from 105 matches) K/R 0.72 ADR 76.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59% on level 7
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 48%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.1+0.5 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+10 pp better than 93%
AWP share of kills 2%−8 pp better than 14%
K/D 1.03+0.03 better than 68%
Pistol kills per match 2.7
Knife kills 4 in 187 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 54%
Rounds with 3K 3.6%−0.3 pp better than 39%
MVPs per match 2.20.0 level
4Ks and aces 16x 4K, 2 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 3.5−0.7 better than 35%
Enemies flashed per round 0.40+0.13 better than 80%
Rounds with a death 70%−2 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
ELO +86
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.04, ADR −4.4, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75).

Patterns

From the last 187 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
48 matches · 48% wins
From match 5 of the day −24 ELO
33 matches · 42% wins
Between 12:00 and 18:00 −66 ELO, win rate 43%
On Sundays −21 ELO, win rate 37%

Ch1toss loses the most ELO on Dust 2: −31 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Nuke
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
48% better than 41%
0.70 better than 41%
75.8 better than 30%
0.96 better than 34%
49% of 192 duels better than 44%
46% of 46 situations better than 73%
Mirage43
51% better than 54%
0.69 better than 35%
74.4 better than 24%
1.02 better than 58%
38% of 143 duels better than 5%
29% of 35 situations better than 26%
Anubis35
54% better than 67%
0.70 better than 40%
76.7 better than 33%
1.00 better than 43%
51% of 154 duels better than 60%
35% of 23 situations better than 46%
Ancient32
44% better than 31%
0.73 better than 54%
75.3 better than 28%
0.93-
46% of 116 duels better than 32%
35% of 17 situations better than 38%
Nuke18
61% better than 77%
0.89 better than 96%
89.7 better than 85%
1.30-
64% of 70 duels better than 96%
33% of 9 situations better than 38%
Inferno6
33% -
0.54 -
62.9 -
0.49-
35% of 20 duels -
50% of 6 situations -
Cache5
80% -
0.80 -
78.9 -
1.14-
79% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ch1toss plays

Across 187 matches Ch1toss averages K/R 0.72 and ADR 76.5; the rating across the 105 rated matches is 1.01. Biggest strength: Headshot rate at 56%. That is better than 93% of players on level 7. Most room to improve: Utility with impact at 30%. That is better than only 17% of players on level 7. On average 16.2 kills per match, 56% of them headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 42 of 105 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 160 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. Ch1toss loses the most ELO on Dust 2 (−31 ELO, win rate 48%). Things go best on Mirage (+101 ELO, win rate 51%). Improved over the last three months: ELO +86. Got weaker: K/R −0.04, ADR −4.4, Win rate −8 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 80 matches, win rate 51%, ELO balance +44.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.