Ch1pzz

Germany
71 matches tracked
Last updated:

How does Ch1pzz play?

Rating 1.05 K/R 0.77 ADR 84.2 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 71 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
AWPerMulti-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 5

Compared with 659 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 54%+6 pp · Ø 48% better than 87%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 15%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.94).

Headshot rate 47%+2 pp · Ø 45% better than 71%
AWP share of kills 23%+12 pp · Ø 11% better than 88%
K/D 1.02+0.08 · Ø 0.94 better than 76%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.1).

2K rounds 14.8%+2.3 pp · Ø 12.5% better than 93%
3K rounds 4.4%+0.8 pp · Ø 3.6% better than 82%
MVPs per match 2.6+0.5 · Ø 2.1 better than 95%
4Ks and aces 14x 4K, 2 aces in 65 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.8).

Utility hit rate 30%−5 pp · Ø 35% better than 25%
Utility damage per round 2.4−1.4 · Ø 3.8 better than 20%
Enemies flashed per round 0.25+0.01 · Ø 0.24 better than 53%
Deaths per round 76%+2 pp · Ø 74% better than 20%

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
20 matches · 60% win rate

Ch1pzz loses the most ELO on Mirage: −12 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
60% better than 83%
0.72 better than 59%
80.1 better than 64%
0.99 better than 57%
50% of 105 duels right on the average
50% of 6 situations better than 81%
Ancient14
43% -
0.91 -
95.3 -
1.23-
53% of 92 duels -
50% of 8 situations -
Inferno13
46% -
0.72 -
74.6 -
0.94-
55% of 87 duels -
13% of 8 situations -
Dust 210
60% -
0.80 -
90.5 -
1.10-
64% of 61 duels -
22% of 9 situations -
Anubis8
38% -
0.65 -
76.4 -
0.84-
52% of 33 duels -
25% of 4 situations -
Nuke4
50% -
0.89 -
94.0 -
1.24-
58% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ch1pzz plays

Across 71 matches Ch1pzz averages K/R 0.77, ADR 84.2 and a rating of 1.05. Biggest strength: Rounds with first kill at 14%, better than 94% of level 5 players. Most room to improve: Clutch 1v1 won at 30%, better than only 15% of level 5 players. Averages 16.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 25 of 71 matches the rating was 1.10 or higher (35%), in 28 it was below 0.90. In 65 matches with detailed stats: 14 4Ks and 2 aces. Ch1pzz loses the most ELO on Mirage (−12 ELO, win rate 60%). Last 30 days: 3 matches, win rate 67%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.