Ch1ps-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 0.97 (at the start 1.03). Clearly below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 79.2. Last 3 months: 75.6 (at the start 76.0). Slightly below the average (80.4).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 54% (at the start 56%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months: 48% (at the start 49%). Just below the average (49%).
Best month: October 2026 with 2,089. Last 3 months: 2,037 (at the start 2,049).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 226 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ch1ps- loses the most ELO on Dust 2: −284 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Ancient
- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 2.46 · Ancient
Maps in detail
from the last 226 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ch1ps- plays
Across 226 matches Ch1ps- averages K/R 0.70, ADR 75.7 and a rating of 0.98. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 55% headshots. The strongest map is Ancient with a 62% win rate in 60 matches. In 79 of 226 matches the rating was 1.10 or higher (35%), in 94 it was below 0.90. In 168 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. Ch1ps- loses the most ELO on Dust 2 (−284 ELO, win rate 39%). Things go best on Ancient (+306 ELO, win rate 62%). Match no. 3 of the day goes best: 59% win rate, +80 ELO. Got weaker: Rating −0.06, Headshots −2 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.6, Win rate at 48%, ELO at 2,037. Last 30 days: 33 matches, win rate 52%, net ELO +18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.