Cezzzy

Belgium
On FACEIT since 2018 246 matches tracked 112 matches in 30 days
Last updated:

How does Cezzzy play?

Rating 1.08 K/R 0.79 ADR 88.4 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 246 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.9
Knife kills 1 in 246 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 61x 4K, 5 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 88.2
▼ Got worse
Rating −0.10, Headshots −10 pp, Win rate −13 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −44 ELO
84 matches · 51% win rate
On Ancient −20 ELO
51 matches · 49% win rate
On Thursdays −52 ELO, win rate 44%

Cezzzy loses the most ELO on Dust 2: −44 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
51% better than 49%
0.81 better than 78%
90.4 better than 87%
1.12 better than 73%
55% of 420 duels better than 70%
38% of 37 situations right on the average
Ancient51
49% better than 38%
0.79 better than 70%
92.4 better than 90%
1.05 better than 57%
52% of 346 duels right on the average
57% of 28 situations better than 89%
Inferno39
56% better than 55%
0.82 better than 79%
89.1 better than 78%
1.13 better than 70%
57% of 200 duels better than 69%
42% of 19 situations better than 60%
Mirage36
44% better than 21%
0.72 better than 37%
81.6 better than 52%
0.98 better than 31%
52% of 205 duels better than 55%
31% of 16 situations better than 30%
Cache23
65% -
0.74 -
80.4 -
1.04-
44% of 98 duels -
40% of 15 situations -
Anubis6
17% -
0.88 -
98.8 -
1.23-
53% of 34 duels -
33% of 3 situations -
Nuke6
50% -
0.82 -
87.8 -
1.12-
52% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cezzzy plays

Across 246 matches Cezzzy averages K/R 0.79, ADR 88.4 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 88.4, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Cache with a 65% win rate in 23 matches. In 114 of 246 matches the rating was 1.10 or higher (46%), in 83 it was below 0.90. In 222 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: July 2026 at 1.20. Cezzzy loses the most ELO on Dust 2 (−44 ELO, win rate 51%). Things go best on Inferno (+65 ELO, win rate 56%). Match no. 3 of the day goes best: 57% win rate, +5 ELO. Got weaker: Rating −0.10, Headshots −10 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.79, ADR at 88.2. Last 30 days: 112 matches, win rate 46%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.