CezarKirk420

TG
199 matches tracked 52 matches in 30 days
Last updated:

How does CezarKirk420 play?

Rating 1.09 (from 52 matches) K/R 0.78 ADR 87.3 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 9
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 52 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 52%+2 pp better than 63%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−10 pp better than 12%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+4 pp better than 72%
AWP share of kills 4%−7 pp better than 24%
K/D 1.01+0.01 better than 49%
Pistol kills per match 3.0
Knife kills 2 in 199 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+1.0 pp better than 72%
Rounds with 3K 4.5%+0.6 pp better than 73%
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 21x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 92%
Utility damage per round 8.0+3.7 better than 98%
Enemies flashed per round 0.32+0.04 better than 64%
Rounds with a death 77%+5 pp better than 6%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.78, ADR at 87.9
▼ Got worse
Win rate −6 pp, ELO −114

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.78 (at the start 0.77).

Patterns

From the last 199 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −7 ELO
25 matches · 40% wins
In match 3 of the day +25 ELO
33 matches · 39% wins

CezarKirk420 loses the most ELO on Ancient: −7 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 1.74 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
48% better than 42%
0.76 better than 65%
86.7 better than 82%
1.08 better than 71%
55% of 307 duels better than 75%
33% of 24 situations better than 37%
Anubis28
32% better than 5%
0.80 better than 83%
89.8 better than 91%
1.04-
49% of 119 duels better than 42%
33% of 9 situations better than 38%
Dust 228
50% better than 45%
0.78 better than 75%
89.5 better than 89%
1.07-
49% of 148 duels better than 42%
40% of 10 situations better than 55%
Ancient25
40% better than 18%
0.82 better than 86%
89.5 better than 88%
1.25-
46% of 128 duels better than 22%
25% of 12 situations better than 17%
Cache21
43% -
0.72 -
81.0 -
1.17-
46% of 91 duels -
50% of 10 situations -
Nuke15
40% better than 9%
0.73 better than 34%
80.5 better than 41%
0.97-
48% of 61 duels better than 26%
60% of 5 situations better than 89%
Inferno11
55% -
0.82 -
92.5 -
1.09-
63% of 49 duels -
0% of 1 situations -
Overpass3
67% -
0.74 -
83.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How CezarKirk420 plays

Across 199 matches CezarKirk420 averages K/R 0.78 and ADR 87.3; the rating across the 52 rated matches is 1.09. Biggest strength: Utility damage per round at 8.0. That is better than 98% of players on level 9. Most room to improve: Rounds with a death at 77%. That is better than only 6% of players on level 9. On average 17.4 kills per match, 52% of them headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 22 of 52 matches the rating was 1.10 or higher (42%), in 14 it was below 0.90. In 99 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.24. CezarKirk420 loses the most ELO on Ancient (−7 ELO, win rate 40%). Things go best on Cache (+39 ELO, win rate 43%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −114. Unchanged in recent months: K/R at 0.78, ADR at 87.9. Last 30 days: 52 matches, win rate 46%, ELO balance −9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.