Cesher

Tanzania
117 matches tracked 11 matches in 30 days
Last updated:

How does Cesher play?

Rating 0.91 (from 96 matches) K/R 0.69 ADR 78.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 36%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 46%−3 pp · Ø 49% better than 21%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 19%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.92−0.06 · Ø 0.98 better than 24%
Pistol kills per match 2.1
Knife kills 2 in 117 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (12.9%).

2K rounds 10.7%−2.2 pp · Ø 12.9% better than 5%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 31%
MVPs per match 2.1−0.1 · Ø 2.2 better than 40%
4Ks and aces 7x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 72%
Deaths per round 75%+2 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, ELO +257
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.09, Rating −0.07, ADR −7.8

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.66 (at the start 0.75). Slightly below the average (0.71).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
31 matches · 45% win rate

Cesher loses the most ELO on Dust 2: −20 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.95 · Anubis
  3. Most kills in a match: 48 · Ancient

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
45% better than 30%
0.66 better than 21%
78.1 better than 44%
0.89 better than 14%
52% of 142 duels better than 61%
0% of 6 situations better than 1%
Mirage27
67% better than 95%
0.70 better than 39%
80.0 better than 55%
0.90 better than 17%
47% of 108 duels better than 32%
60% of 10 situations better than 94%
Ancient15
40% better than 18%
0.70 better than 39%
80.5 better than 56%
0.87-
42% of 60 duels better than 13%
57% of 7 situations better than 90%
Inferno14
64% -
0.88 -
91.0 -
1.20-
59% of 66 duels -
67% of 9 situations -
Anubis11
55% -
0.66 -
71.7 -
0.93-
40% of 45 duels -
25% of 4 situations -
Nuke10
40% -
0.66 -
75.6 -
0.86-
50% of 28 duels -
25% of 4 situations -
Cache9
56% -
0.53 -
63.2 -
0.71-
51% of 53 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cesher plays

Across 117 matches Cesher averages K/R 0.69 and ADR 78.4; the rating across the 96 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 7 players. Most room to improve: Rating at 0.91, better than only 15% of level 7 players. Averages 15.0 kills per match with 40% headshots. The strongest map is Mirage with a 67% win rate in 27 matches. In 32 of 96 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 65 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. Cesher loses the most ELO on Dust 2 (−20 ELO, win rate 45%). Things go best on Mirage (+96 ELO, win rate 67%). Match no. 3 of the day goes best: 60% win rate. Improved over the last three months: Headshots +2 pp, ELO +257. Got weaker: K/R −0.09, Rating −0.07, ADR −7.8. Unchanged in recent months: Win rate at 53%. Last 30 days: 11 matches, win rate 27%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.