Cepita

AR
162 matches tracked 45 matches in 30 days
ELO ▲ 410
2,084
30-day peak: 2,084
Rank NA ▲ 383 places
#5,900 #13 in AR
30 days · before #6,283 · best #5,484
Last updated:

How does Cepita play?

Rating 0.94 (from 126 matches) K/R 0.66 ADR 74.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 71%
AWP share of kills 5%−6 pp better than 30%
K/D 0.92−0.12 better than 12%
Pistol kills per match 2.3
Knife kills 1 in 162 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7%−1.7 pp better than 10%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 14x 4K, 1 ace in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 3.1−1.0 better than 21%
Enemies flashed per round 0.19−0.11 better than 21%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +13 pp, ELO +191
= Stayed the same
ADR at 75.4
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.67 (at the start 0.63).

Patterns

From the last 162 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
51 matches · 49% wins
In match 1 of the day −20 ELO
40 matches · 43% wins
On Sundays −15 ELO, win rate 42%

Cepita loses the most ELO on Dust 2: −21 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.90 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% better than 42%
0.62 better than 5%
70.5 better than 7%
0.85 better than 3%
46% of 202 duels better than 20%
27% of 33 situations better than 19%
Dust 251
49% better than 37%
0.72 better than 39%
82.8 better than 59%
1.07 better than 59%
52% of 178 duels level
42% of 26 situations better than 62%
Ancient21
48% better than 33%
0.63 better than 6%
69.4 better than 3%
0.88 better than 6%
48% of 93 duels better than 29%
25% of 20 situations better than 19%
Anubis16
50% better than 39%
0.65 better than 10%
76.0 better than 21%
0.90-
45% of 69 duels better than 14%
50% of 8 situations better than 79%
Inferno12
42% -
0.60 -
68.0 -
0.94-
44% of 52 duels -
25% of 4 situations -
Cache5
40% -
0.72 -
75.9 -
1.04-
57% of 30 duels -
0% of 2 situations -
Nuke4
75% -
0.66 -
71.5 -
0.95-
53% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cepita plays

Across 162 matches Cepita averages K/R 0.66 and ADR 74.9; the rating across the 126 rated matches is 0.94. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 10. On average 15.1 kills per match, 54% of them headshots. The strongest map is Mirage with a 50% win rate in 52 matches. In 41 of 126 matches the rating was 1.10 or higher (33%), in 59 it was below 0.90. In 120 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: September 2026 at 1.05. Cepita loses the most ELO on Dust 2 (−21 ELO, win rate 49%). Things go best on Mirage (+111 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +13 pp, ELO +191. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 75.4. Last 30 days: 45 matches, win rate 62%, ELO balance +141.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.