Censor

Australia
On FACEIT since 2015 35 matches tracked 22 matches in 30 days
ELO ▲ 107
2,091
30-day peak: 2,091
Rank OCE ▲ 224 places
#973
Australia #546 in Australia
30 days · prev. #1,197 · best #951
Last updated:

How does Censor play?

K/R 0.69 ADR 77.3 from 35 matches
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 6x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Censor is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 35 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −2 ELO
28 matches · 54% win rate
In match 1 of the day +55 ELO
39 matches · 38% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 44%
On Mondays −48 ELO, win rate 39%

Censor loses the most ELO on Ancient: −2 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Most kills in a match: 46 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
51% better than 48%
0.73 better than 45%
79.7 better than 43%
1.01 better than 42%
51% of 377 duels right on the average
34% of 44 situations better than 43%
Mirage63
48% better than 37%
0.68 better than 24%
77.4 better than 34%
0.93 better than 20%
45% of 297 duels better than 18%
43% of 23 situations better than 63%
Ancient28
54% better than 57%
0.73 better than 43%
83.0 better than 58%
0.96 better than 26%
46% of 121 duels better than 21%
50% of 16 situations better than 79%
Anubis26
38% better than 11%
0.65 better than 11%
75.9 better than 22%
0.87 better than 5%
41% of 115 duels better than 6%
33% of 15 situations better than 39%
Inferno19
74% better than 98%
0.73 right on the average
80.2 better than 47%
1.00 better than 38%
50% of 100 duels better than 39%
20% of 5 situations better than 13%
Cache15
60% -
0.74 -
79.8 -
1.06-
40% of 62 duels -
40% of 10 situations -
Nuke10
60% -
0.77 -
84.4 -
1.07-
50% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Censor plays

Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 55% headshots. The strongest map is Inferno with a 74% win rate in 19 matches. In 73 of 238 matches the rating was 1.10 or higher (31%), in 109 it was below 0.90. In 35 matches with detailed stats: 6 4Ks and 0 aces. Censor loses the most ELO on Ancient (−2 ELO, win rate 54%). Things go best on Mirage (+93 ELO, win rate 48%). Match no. 3 of the day goes best: 59% win rate, +32 ELO. Last 30 days: 22 matches, win rate 45%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.