Cemo

Turkey
On FACEIT since 2022 140 matches tracked 57 matches in 30 days
ELO ▲ 64
2,188
30-day peak: 2,238
Rank EU
#140,251
Turkey #3,740 in Turkey
Last updated:

How does Cemo play?

Rating 1.44 K/R 1.01 ADR 105.1 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.44
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 140 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 44% good 1.10 to 1.29 17% normal 0.90 to 1.09 10% weak 0.75 to 0.89 8% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.47 K/D and so well above the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.47+0.45 · Ø 1.02 better than 99%
Pistol kills per match 3.9
Zeus kills2 in 140 matches
Knife kills 5 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.0% of rounds and so well above the average (4.1%).

2K rounds 17.1%+3.8 pp · Ø 13.3% better than 98%
3K rounds 8.0%+3.9 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 65x 4K, 7 aces in 125 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.54+0.26 · Ø 0.28 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Cemo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 129 matches from the last 3 months and 11 before.

Kills per round (K/R)

1.05
JulAugSepOct

Best month: October 2026 with 1.05.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
28 matches · 32% win rate
On Anubis −1 ELO
28 matches · 25% win rate
On Tuesdays ±0 ELO, win rate 35%

Cemo loses the most ELO on Ancient: −1 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 53 · Dust 2
  3. Highest rating in a match: 2.68 · Anubis

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
53% better than 56%
1.03 better than 99%
108.6 better than 99%
1.47 better than 99%
68% of 389 duels better than 99%
40% of 63 situations better than 58%
Ancient28
32% better than 4%
1.04 better than 99%
107.1 better than 99%
1.47 better than 99%
57% of 142 duels better than 80%
50% of 30 situations better than 79%
Anubis28
25% better than 1%
0.97 better than 99%
100.6 better than 99%
1.37 better than 99%
52% of 149 duels better than 55%
38% of 21 situations right on the average
Inferno12
58% -
0.96 -
94.5 -
1.33-
62% of 61 duels -
40% of 10 situations -
Mirage10
50% -
1.06 -
101.9 -
1.49-
63% of 48 duels -
75% of 8 situations -
Nuke3
0% -
0.91 -
91.4 -
1.20-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cemo plays

Across 140 matches Cemo averages K/R 1.01, ADR 105.1 and a rating of 1.44. Biggest strength: Rating at 1.44, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 22.4 kills per match with 43% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 109 of 140 matches the rating was 1.10 or higher (78%), in 17 it was below 0.90. In 125 matches with detailed stats: 65 4Ks and 7 aces. Best month by rating: October 2026 at 1.51. Cemo loses the most ELO on Ancient (−1 ELO, win rate 32%). Things go best on Dust 2 (+51 ELO, win rate 53%). Last 30 days: 57 matches, win rate 46%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.