Celinlly

Italy
On FACEIT since 2022 404 matches tracked 190 matches in 30 days
ELO ▲ 487
3,179
30-day peak: 3,204
Rank EU ▲ 597 places
#3,850
Italy #10 in Italy
30 days · prev. #4,447 · best #3,537
Last updated:
Next update possible in 6m 19s

How does Celinlly play?

Rating 0.96 (from 396 matches) K/R 0.67 ADR 73.5 from 404 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 396 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so clearly below the average (1.07).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 0.96−0.11 · Ø 1.07 better than 12%
Pistol kills per match 2.1
Knife kills 3 in 404 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 16%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 36x 4K, 3 aces in 331 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (3.8).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 73%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.0, Win rate +7 pp, ELO +429
= Stayed the same
Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.68 (at the start 0.62). Clearly below the average (0.75).

Patterns

From the last 404 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −237 ELO
61 matches · 30% win rate
On Nuke −69 ELO
60 matches · 55% win rate
Between 6:00 and 12:00 −214 ELO, win rate 41%
On Tuesdays ±0 ELO, win rate 38%

Celinlly loses the most ELO on Mirage: −237 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 404 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis124
59% better than 62%
0.68 better than 16%
75.7 better than 19%
0.99 better than 25%
52% of 479 duels better than 46%
40% of 77 situations better than 53%
Ancient80
53% better than 41%
0.68 better than 14%
73.3 better than 10%
0.98 better than 23%
49% of 335 duels better than 29%
38% of 50 situations right on the average
Mirage61
30% better than 1%
0.66 better than 10%
73.8 better than 12%
0.91 better than 7%
47% of 255 duels better than 19%
32% of 28 situations better than 28%
Nuke60
55% better than 37%
0.71 better than 21%
74.4 better than 11%
1.01 better than 25%
50% of 251 duels better than 30%
46% of 37 situations better than 67%
Dust 244
36% better than 4%
0.60 better than 2%
67.2 better than 2%
0.84 better than 1%
41% of 169 duels better than 4%
40% of 20 situations right on the average
Cache17
53% better than 32%
0.60 better than 1%
67.0 better than 1%
0.87 better than 1%
71% of 38 duels better than 99%
25% of 12 situations better than 18%
Inferno17
53% better than 25%
0.70 better than 18%
76.5 better than 16%
1.00 better than 16%
57% of 76 duels right on the average
20% of 5 situations better than 10%

Compared with players on the same level who have at least 15 matches on the map.

How Celinlly plays

Across 404 matches Celinlly averages K/R 0.67 and ADR 73.5; the rating across the 396 rated matches is 0.96. Most room to improve: Damage per round (ADR) at 73.5, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 56% headshots. The strongest map is Anubis with a 59% win rate in 124 matches. In 122 of 396 matches the rating was 1.10 or higher (31%), in 178 it was below 0.90. In 331 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. Celinlly loses the most ELO on Mirage (−237 ELO, win rate 30%). Things go best on Ancient (+201 ELO, win rate 53%). Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.0, Win rate +7 pp, ELO +429. Unchanged in recent months: Headshots at 56%. Last 30 days: 190 matches, win rate 54%, net ELO +452.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.