Celeris

Russia
On FACEIT since 2023 373 matches tracked 88 matches in 30 days
Last updated:

How does Celeris play?

Rating 1.04 K/R 0.73 ADR 78.4 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 373 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Strength
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.2
Knife kills 7 in 373 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 42x 4K, 8 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 4%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, Win rate +4 pp
= Stayed the same
K/R at 0.73, ADR at 78.7, Headshots at 43%, ELO at 2,725
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −80 ELO
49 matches · 43% win rate
On Ancient −74 ELO
40 matches · 53% win rate
On Mirage −60 ELO
129 matches · 52% win rate

Celeris loses the most ELO in match 4 of the day: −80 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
52% better than 46%
0.71 better than 30%
76.1 better than 23%
1.00 better than 33%
46% of 567 duels better than 18%
48% of 103 situations better than 77%
Dust 2105
51% better than 45%
0.74 right on the average
81.6 better than 51%
1.07 better than 58%
50% of 510 duels better than 40%
41% of 79 situations better than 56%
Anubis50
50% better than 38%
0.74 better than 43%
80.4 better than 42%
1.03 better than 41%
51% of 272 duels better than 44%
48% of 25 situations better than 71%
Ancient40
53% right on the average
0.77 better than 58%
78.7 better than 32%
1.08 better than 62%
51% of 181 duels better than 44%
30% of 33 situations better than 30%
Nuke19
53% better than 41%
0.74 better than 39%
74.9 better than 18%
1.07 better than 56%
48% of 80 duels better than 23%
67% of 9 situations better than 95%
Cache18
39% -
0.70 -
75.7 -
0.97-
52% of 67 duels -
42% of 12 situations -
Inferno10
60% -
0.65 -
73.0 -
1.03-
41% of 58 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Celeris plays

Across 373 matches Celeris averages K/R 0.73, ADR 78.4 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 43% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 146 of 373 matches the rating was 1.10 or higher (39%), in 130 it was below 0.90. In 300 matches with detailed stats: 42 4Ks and 8 aces. Best month by rating: October 2026 at 1.07. Celeris loses the most ELO in match 4 of the day (−80 ELO, win rate 43%). Things go best on Dust 2 (+114 ELO, win rate 51%). Match no. 3 of the day goes best: 62% win rate, −45 ELO. Improved over the last three months: Rating +0.07, Win rate +4 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.7, Headshots at 43%, ELO at 2,725. Last 30 days: 88 matches, win rate 44%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.