Ced_warrior

France
On FACEIT since 2019 90 matches tracked 23 matches in 30 days
Last updated:

How does Ced_warrior play?

Rating 1.10 K/R 0.79 ADR 87.1 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 90 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 29% weak 0.75 to 0.89 4% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 2%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.11+0.12 · Ø 0.99 better than 85%
Pistol kills per match 3.0
Knife kills 1 in 90 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 89%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 84%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 13x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 99%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether Ced_warrior is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −68 ELO
34 matches · 44% win rate

Ced_warrior loses the most ELO in match 1 of the day: −68 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.07 · Inferno
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
57% better than 75%
0.83 better than 90%
87.3 better than 84%
1.16 better than 91%
55% of 96 duels better than 76%
48% of 25 situations better than 76%
Dust 224
38% better than 12%
0.74 better than 57%
84.1 better than 71%
1.02 better than 53%
53% of 131 duels better than 65%
40% of 10 situations right on the average
Anubis9
44% -
0.84 -
100.5 -
1.13-
62% of 42 duels -
27% of 11 situations -
Nuke9
67% -
0.72 -
75.6 -
1.01-
61% of 36 duels -
43% of 7 situations -
Ancient7
57% -
0.71 -
77.2 -
0.95-
25% of 28 duels -
33% of 6 situations -
Cache6
33% -
0.83 -
93.3 -
1.15-
48% of 23 duels -
25% of 4 situations -
Inferno6
50% -
0.93 -
101.5 -
1.35-
79% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ced_warrior plays

Across 90 matches Ced_warrior averages K/R 0.79, ADR 87.1 and a rating of 1.10. Biggest strength: Utility hit rate at 47%, better than 99% of level 8 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 8 players. Averages 18.3 kills per match with 34% headshots. The strongest map is Mirage with a 57% win rate in 28 matches. In 46 of 90 matches the rating was 1.10 or higher (51%), in 18 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. Ced_warrior loses the most ELO in match 1 of the day (−68 ELO, win rate 44%). Last 30 days: 23 matches, win rate 39%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.