Cebulaki

Poland
152 matches tracked 45 matches in 30 days
Last updated:

How does Cebulaki play?

Rating 1.10 (from 132 matches) K/R 0.75 ADR 81.5 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 132 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 54%+3 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 19%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 41%−6 pp · Ø 47% better than 23%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.10+0.07 · Ø 1.03 better than 87%
Pistol kills per match 2.3
Knife kills 5 in 152 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 73%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 84%
4Ks and aces 28x 4K, 5 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 16%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 34%
Deaths per round 69%−3 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.15, ADR +10.2, Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.62). Slightly above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −54 ELO
25 matches · 44% win rate
On Dust 2 −3 ELO
30 matches · 40% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 42%
On Saturdays −23 ELO, win rate 43%

Cebulaki loses the most ELO from match 5 of the day: −54 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.81 · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 54%
0.77 better than 73%
85.0 better than 79%
1.12 better than 86%
51% of 94 duels better than 54%
32% of 25 situations better than 31%
Anubis36
53% better than 63%
0.74 better than 64%
81.1 better than 65%
1.07 better than 79%
63% of 97 duels better than 97%
24% of 29 situations better than 21%
Dust 230
40% better than 17%
0.77 better than 77%
82.0 better than 66%
1.09 better than 82%
53% of 118 duels better than 67%
32% of 28 situations better than 33%
Ancient17
53% better than 61%
0.79 better than 82%
83.4 better than 70%
1.21 better than 97%
56% of 39 duels better than 85%
47% of 17 situations better than 74%
Inferno12
33% -
0.65 -
73.8 -
0.95-
39% of 28 duels -
14% of 7 situations -
Nuke12
67% -
0.75 -
76.1 -
1.14-
51% of 37 duels -
44% of 9 situations -
Cache6
50% -
0.74 -
79.8 -
1.26-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cebulaki plays

Across 152 matches Cebulaki averages K/R 0.75 and ADR 81.5; the rating across the 132 rated matches is 1.10. Biggest strength: Rating at 1.10, better than 90% of level 7 players. Most room to improve: Utility damage per round at 2.6, better than only 16% of level 7 players. Averages 16.5 kills per match with 41% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 62 of 132 matches the rating was 1.10 or higher (47%), in 40 it was below 0.90. In 132 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: September 2026 at 1.14. Cebulaki loses the most ELO from match 5 of the day (−54 ELO, win rate 44%). Things go best on Mirage (+32 ELO, win rate 51%). Improved over the last three months: K/R +0.15, ADR +10.2, Headshots +7 pp. Got weaker: Win rate −7 pp. Last 30 days: 45 matches, win rate 47%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.