Cebel

Poland
145 matches tracked
ELO ▲ 104
2,116
30-day peak: 2,148
Rank EU
#173,180
Poland #10,541 in Poland
Last updated:

How does Cebel play?

Rating 1.03 K/R 0.74 ADR 80.8 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.9
Knife kills 1 in 144 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 13x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +105
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 80.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

1.02
MayJunJulAugSepOct

Best month: October 2026 with 1.02. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −22 ELO
23 matches · 48% win rate
In match 2 of the day −19 ELO
30 matches · 33% win rate
Between 0:00 and 6:00 −22 ELO, win rate 42%

Cebel loses the most ELO on Cache: −22 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Cache
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
45% better than 28%
0.69 better than 27%
76.5 better than 29%
0.98 better than 34%
41% of 135 duels better than 7%
44% of 25 situations better than 69%
Dust 226
54% better than 59%
0.68 better than 22%
75.0 better than 20%
0.97 better than 29%
38% of 81 duels better than 3%
42% of 12 situations better than 62%
Anubis25
68% better than 92%
0.77 better than 67%
84.1 better than 70%
1.07 better than 65%
55% of 99 duels better than 70%
50% of 20 situations better than 80%
Cache23
48% -
0.80 -
85.1 -
1.11-
56% of 100 duels -
29% of 31 situations -
Ancient22
50% better than 41%
0.75 better than 53%
83.0 better than 60%
1.02 better than 46%
54% of 115 duels better than 66%
31% of 16 situations better than 34%
Nuke8
38% -
0.80 -
91.0 -
1.12-
37% of 30 duels -
25% of 8 situations -
Inferno7
43% -
0.81 -
79.8 -
1.13-
48% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cebel plays

Across 144 matches Cebel averages K/R 0.74, ADR 80.8 and a rating of 1.03. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 47% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 57 of 144 matches the rating was 1.10 or higher (40%), in 51 it was below 0.90. In 102 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.49. Cebel loses the most ELO on Cache (−22 ELO, win rate 48%). Things go best on Anubis (+83 ELO, win rate 68%). Match no. 3 of the day goes best: 58% win rate, +60 ELO. Improved over the last three months: Win rate +12 pp, ELO +105. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 80.6. Last 30 days: 6 matches, win rate 67%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.