CbIH_FERMER4

Russia
On FACEIT since 2024 325 matches tracked 108 matches in 30 days
ELO ▲ 15
3,050
30-day peak: 3,105
Rank EU ▼ 428 places
#6,722
Russia #1,868 in Russia
30 days · prev. #6,294 · best #6,294
Last updated:

How does CbIH_FERMER4 play?

Rating 1.10 K/R 0.81 ADR 89.6 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 325 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 2.9
Knife kills 16 in 325 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 81%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 56x 4K, 6 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +124
= Stayed the same
K/R at 0.81, Rating at 1.09, ADR at 89.8, Headshots at 47%
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −62 ELO
63 matches · 59% win rate
In match 4 of the day ±0 ELO
32 matches · 34% win rate
On Sundays −31 ELO, win rate 40%

CbIH_FERMER4 loses the most ELO on Ancient: −62 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.45 · Dust 2
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
57% better than 60%
0.81 better than 72%
89.2 better than 81%
1.08 better than 54%
53% of 574 duels right on the average
21% of 29 situations better than 8%
Dust 273
53% better than 43%
0.82 better than 76%
90.2 better than 83%
1.15 better than 72%
58% of 399 duels better than 78%
48% of 29 situations better than 73%
Ancient63
59% better than 62%
0.83 better than 80%
94.4 better than 93%
1.13 better than 72%
53% of 278 duels right on the average
34% of 29 situations better than 39%
Anubis46
43% better than 14%
0.74 better than 43%
83.1 better than 58%
1.00 better than 29%
45% of 274 duels better than 13%
31% of 13 situations better than 31%
Nuke30
47% better than 19%
0.79 better than 60%
88.6 better than 76%
1.09 better than 53%
49% of 121 duels better than 26%
54% of 13 situations better than 80%
Inferno12
50% -
0.86 -
92.4 -
1.13-
59% of 69 duels -
17% of 6 situations -
Cache7
43% -
0.80 -
92.0 -
1.01-
45% of 40 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CbIH_FERMER4 plays

Across 325 matches CbIH_FERMER4 averages K/R 0.81, ADR 89.6 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 89.6, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 47% headshots. The strongest map is Ancient with a 59% win rate in 63 matches. In 149 of 325 matches the rating was 1.10 or higher (46%), in 99 it was below 0.90. In 268 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: September 2026 at 1.19. CbIH_FERMER4 loses the most ELO on Ancient (−62 ELO, win rate 59%). Things go best on Mirage (+45 ELO, win rate 57%). Improved over the last three months: ELO +124. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.09, ADR at 89.8, Headshots at 47%. Last 30 days: 108 matches, win rate 56%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.