Cathon2

Uruguay
209 matches tracked 109 matches in 30 days
Last updated:

How does Cathon2 play?

Rating 0.96 K/R 0.70 ADR 82.1 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 209 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 48%−2 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 85%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly above the average (45%).

Headshot rate 47%+2 pp · Ø 45% better than 63%
AWP share of kills 4%−6 pp · Ø 10% better than 26%
K/D 0.94−0.06 · Ø 1.00 better than 38%
Pistol kills per match 2.4
Knife kills 2 in 209 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.2%−0.8 pp · Ø 13.0% better than 34%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 69%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 29x 4K, 4 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 60%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.05, Headshots +5 pp, ELO +259
= Stayed the same
K/R at 0.70, ADR at 82.1, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.72).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −254 ELO
86 matches · 47% win rate
On Anubis −139 ELO
26 matches · 62% win rate
Between 12:00 and 18:00 −192 ELO, win rate 44%
On Sundays −51 ELO, win rate 46%

Cathon2 loses the most ELO from match 5 of the day: −254 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.13 · Anubis
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
50% right on the average
0.72 better than 57%
84.4 better than 79%
0.99 better than 54%
51% of 267 duels better than 59%
47% of 32 situations better than 79%
Mirage57
54% better than 64%
0.68 better than 34%
81.3 better than 66%
0.95 better than 37%
41% of 230 duels better than 10%
53% of 32 situations better than 86%
Anubis26
62% better than 82%
0.73 better than 59%
83.2 better than 70%
1.00 better than 54%
48% of 149 duels better than 36%
21% of 14 situations better than 9%
Inferno23
43% better than 26%
0.70 right on the average
81.1 better than 69%
0.91 better than 29%
47% of 116 duels better than 37%
36% of 11 situations right on the average
Nuke19
58% better than 66%
0.71 better than 43%
82.3 better than 65%
0.97 better than 38%
52% of 129 duels better than 58%
40% of 10 situations right on the average
Ancient14
36% -
0.61 -
74.2 -
0.78-
45% of 93 duels -
20% of 5 situations -
Cache10
70% -
0.76 -
84.8 -
1.04-
58% of 62 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cathon2 plays

Across 209 matches Cathon2 averages K/R 0.70, ADR 82.1 and a rating of 0.96. Biggest strength: Utility damage per round at 5.9, better than 86% of level 6 players. Averages 15.8 kills per match with 47% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 65 of 209 matches the rating was 1.10 or higher (31%), in 97 it was below 0.90. In 168 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. Cathon2 loses the most ELO from match 5 of the day (−254 ELO, win rate 47%). Things go best in match 3 of the day (+74 ELO, win rate 75%). Match no. 3 of the day goes best: 75% win rate, +74 ELO. Improved over the last three months: Rating +0.05, Headshots +5 pp, ELO +259. Unchanged in recent months: K/R at 0.70, ADR at 82.1, Win rate at 53%. Last 30 days: 109 matches, win rate 53%, net ELO −156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.