Casque

Andorra
On FACEIT since 2020 71 matches tracked 65 matches in 30 days
Last updated:
Next update possible in 27m 38s

How does Casque play?

Rating 1.32 K/R 0.94 ADR 100.3 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 71 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 37% good 1.10 to 1.29 20% normal 0.90 to 1.09 13% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

40% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 40%+19 pp · Ø 21% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.31+0.27 · Ø 1.04 better than 96%
Pistol kills per match 4.0

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.4).

2K rounds 17.4%+4.0 pp · Ø 13.4% better than 98%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 3.6+1.2 · Ø 2.4 better than 99%
4Ks and aces 25x 4K, 6 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Casque is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches, all from the last 3 months.

Kills per round (K/R)

0.99
SepOct

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.33 · Nuke
  3. Most kills in a match: 55 · Ancient

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
69% better than 95%
0.96 better than 98%
100.2 better than 98%
1.36 better than 98%
66% of 125 duels better than 98%
40% of 5 situations better than 53%
Dust 223
78% better than 99%
0.96 better than 98%
101.5 better than 99%
1.35 better than 98%
60% of 135 duels better than 88%
14% of 7 situations better than 5%
Nuke8
50% -
1.01 -
109.7 -
1.35-
60% of 45 duels -
29% of 7 situations -
Ancient6
33% -
0.87 -
94.3 -
1.22-
56% of 50 duels -
0% of 1 situations -
Inferno4
75% -
0.92 -
98.3 -
1.18-
63% of 32 duels -
67% of 3 situations -
Anubis3
67% -
0.86 -
88.8 -
1.17-
36% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Casque plays

Across 71 matches Casque averages K/R 0.94, ADR 100.3 and a rating of 1.32. Biggest strength: Damage per round (ADR) at 100.3, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 21.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 78% win rate in 23 matches. In 48 of 71 matches the rating was 1.10 or higher (68%), in 14 it was below 0.90. In 65 matches with detailed stats: 25 4Ks and 6 aces. Things go best from match 5 of the day (+128 ELO, win rate 76%). From match no. 5 of the day on, things go best: 76% win rate, +128 ELO. Last 30 days: 65 matches, win rate 72%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.