CarrryPoter

Finland
On FACEIT since 2025 185 matches tracked 63 matches in 30 days
ELO ▲ 99
2,417
30-day peak: 2,417
Rank EU
#69,259
Finland #1,802 in Finland
Last updated:

How does CarrryPoter play?

Rating 1.20 K/R 0.88 ADR 94.6 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 185 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.18+0.15 · Ø 1.03 better than 88%
Pistol kills per match 4.0
Zeus kills1 in 185 matches
Knife kills 7 in 185 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 60x 4K, 5 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether CarrryPoter is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 185 matches, all from the last 3 months.

Kills per round (K/R)

0.88
AugSepOct

Best month: August 2026 with 0.90.

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −84 ELO
36 matches · 64% win rate
From match 5 of the day −48 ELO
72 matches · 43% win rate
On Saturdays ±0 ELO, win rate 43%

CarrryPoter loses the most ELO on Ancient: −84 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.57 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
57% better than 71%
0.92 better than 97%
98.7 better than 98%
1.29 better than 97%
61% of 300 duels better than 93%
40% of 47 situations better than 56%
Ancient36
64% better than 83%
0.88 better than 95%
95.2 better than 95%
1.18 better than 89%
56% of 179 duels better than 74%
26% of 23 situations better than 22%
Dust 234
41% better than 15%
0.81 better than 79%
88.6 better than 82%
1.09 better than 66%
52% of 202 duels right on the average
50% of 20 situations better than 83%
Anubis20
50% better than 43%
0.89 better than 95%
92.1 better than 93%
1.27 better than 96%
52% of 88 duels right on the average
35% of 17 situations better than 45%
Inferno20
45% better than 21%
0.87 better than 90%
97.3 better than 95%
1.14 better than 68%
57% of 135 duels better than 68%
30% of 10 situations better than 30%
Nuke8
38% -
0.95 -
98.8 -
1.26-
53% of 47 duels -
38% of 8 situations -
Cache4
50% -
0.66 -
81.5 -
0.85-
55% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How CarrryPoter plays

Across 185 matches CarrryPoter averages K/R 0.88, ADR 94.6 and a rating of 1.20. Biggest strength: Damage per round (ADR) at 94.6, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 53% headshots. The strongest map is Ancient with a 64% win rate in 36 matches. In 108 of 185 matches the rating was 1.10 or higher (58%), in 37 it was below 0.90. In 185 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: August 2026 at 1.24. CarrryPoter loses the most ELO on Ancient (−84 ELO, win rate 64%). Things go best on Inferno (+28 ELO, win rate 45%). Match no. 4 of the day goes best: 74% win rate. Last 30 days: 63 matches, win rate 41%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.