Carrage

Australia
On FACEIT since 2016 34 matches tracked
ELO
2,106
Peak across recorded matches: 2,237
Rank OCE ▼ 70 places
#924
Australia #512 in Australia
30 days · prev. #854 · best #818
Last updated:

How does Carrage play?

Rating 1.07 K/R 0.76 ADR 83.5 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 34 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 6%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.07+0.05 · Ø 1.02 better than 68%
Pistol kills per match 2.7
Knife kills 1 in 34 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 73%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 71%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 8x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Carrage is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 29 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: August 2026 with 0.77.

Patterns

Soon this shows where Carrage loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 1.68 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
38% -
0.62 -
73.2 -
0.85-
38% of 32 duels -
-
Dust 27
71% -
0.86 -
100.2 -
1.25-
56% of 27 duels -
38% of 8 situations -
Ancient5
40% -
0.78 -
86.2 -
1.07-
72% of 25 duels -
20% of 5 situations -
Cache5
60% -
0.75 -
77.7 -
1.06-
59% of 17 duels -
100% of 1 situations -
Inferno4
50% -
1.00 -
99.7 -
1.37-
71% of 17 duels -
60% of 5 situations -
Anubis3
33% -
0.67 -
70.0 -
0.93-
29% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Carrage plays

Across 34 matches Carrage averages K/R 0.76, ADR 83.5 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 39% headshots. In 13 of 34 matches the rating was 1.10 or higher (38%), in 12 it was below 0.90. In 29 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.