Carpetman

Taiwan
On FACEIT since 2023 164 matches tracked 26 matches in 30 days
ELO ▼ 96
2,394
30-day peak: 2,490
Rank SEA ▼ 476 places
#1,635
Taiwan #39 in Taiwan
30 days · prev. #1,159 · best #1,121
Last updated:

How does Carpetman play?

Rating 0.98 K/R 0.71 ADR 76.7 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 163 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.7
Knife kills 2 in 163 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 13x 4K, 4 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 1.1−3.1 · Ø 4.2 better than 1%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.97, Headshots at 55%
▼ Got worse
K/R −0.04, ADR −5.0, Win rate −12 pp, ELO −84

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
39 matches · 51% win rate
On Tuesdays +19 ELO, win rate 44%

Carpetman loses the most ELO on Dust 2: −37 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Cache
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
48% better than 34%
0.71 better than 33%
77.9 better than 32%
0.99 better than 34%
48% of 244 duels better than 30%
27% of 45 situations better than 20%
Dust 239
51% better than 49%
0.73 better than 43%
78.8 better than 39%
1.00 better than 36%
49% of 169 duels better than 37%
36% of 14 situations better than 45%
Ancient19
42% better than 19%
0.64 better than 6%
69.1 better than 3%
0.87 better than 4%
42% of 62 duels better than 8%
33% of 9 situations better than 38%
Inferno19
58% better than 60%
0.72 better than 37%
78.3 better than 28%
0.99 better than 27%
54% of 81 duels right on the average
50% of 14 situations better than 75%
Anubis12
50% -
0.70 -
75.9 -
1.02-
43% of 44 duels -
50% of 6 situations -
Cache8
100% -
0.73 -
75.0 -
1.06-
41% of 32 duels -
75% of 4 situations -
Nuke6
33% -
0.68 -
71.7 -
0.97-
47% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Carpetman plays

Across 163 matches Carpetman averages K/R 0.71, ADR 76.7 and a rating of 0.98. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 55% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 53 of 163 matches the rating was 1.10 or higher (33%), in 65 it was below 0.90. In 107 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: July 2026 at 1.01. Carpetman loses the most ELO on Dust 2 (−37 ELO, win rate 51%). Things go best on Mirage (+97 ELO, win rate 48%). Got weaker: K/R −0.04, ADR −5.0, Win rate −12 pp, ELO −84. Unchanged in recent months: Rating at 0.97, Headshots at 55%. Last 30 days: 26 matches, win rate 46%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.