Carl

Sweden
FACEIT verified 200 matches tracked
Last updated:

How does Carl play?

Rating 0.98 K/R 0.70 ADR 74.7 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 200 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.7
Knife kills 1 in 200 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 36%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 17x 4K, 0 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 31%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%, ELO at 2,029
▼ Got worse
K/R −0.08, Rating −0.12, ADR −8.8, Win rate −12 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −36 ELO
34 matches · 32% win rate
On Ancient −30 ELO
31 matches · 42% win rate
On Saturdays −24 ELO, win rate 29%

Carl loses the most ELO in match 2 of the day: −36 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.05 · Dust 2
  3. Reached level 10 · Nuke
  4. Most kills in a match: 40 · Ancient
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
48% better than 38%
0.64 better than 10%
71.2 better than 9%
0.90 better than 12%
49% of 223 duels better than 41%
33% of 24 situations better than 36%
Dust 237
51% better than 46%
0.72 better than 41%
76.7 better than 30%
1.02 better than 46%
49% of 143 duels better than 39%
35% of 20 situations better than 41%
Ancient31
42% better than 19%
0.70 better than 29%
75.7 better than 21%
0.99 better than 37%
50% of 135 duels better than 42%
42% of 19 situations better than 60%
Anubis26
50% better than 41%
0.68 better than 26%
74.4 better than 21%
0.95 better than 26%
56% of 130 duels better than 78%
36% of 11 situations better than 46%
Cache25
68% -
0.78 -
78.3 -
1.13-
54% of 93 duels -
25% of 24 situations -
Inferno18
56% better than 59%
0.69 better than 29%
75.1 better than 20%
0.99 better than 33%
52% of 66 duels right on the average
50% of 6 situations better than 80%
Nuke14
43% -
0.64 -
68.9 -
0.87-
43% of 49 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Carl plays

Across 200 matches Carl averages K/R 0.70, ADR 74.7 and a rating of 0.98. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Cache with a 68% win rate in 25 matches. In 68 of 200 matches the rating was 1.10 or higher (34%), in 84 it was below 0.90. In 156 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. Carl loses the most ELO in match 2 of the day (−36 ELO, win rate 32%). Things go best on Anubis (+140 ELO, win rate 50%). Match no. 3 of the day goes best: 61% win rate, +23 ELO. Got weaker: K/R −0.08, Rating −0.12, ADR −8.8, Win rate −12 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,029.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.