Car1bbeaN

Uganda
On FACEIT since 2014 273 matches tracked 75 matches in 30 days
Last updated:

How does Car1bbeaN play?

Rating 1.01 K/R 0.73 ADR 82.7 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 273 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.4
Knife kills 1 in 273 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 35x 4K, 4 aces in 204 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 87%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +6.2
= Stayed the same
Headshots at 46%
▼ Got worse
Win rate −3 pp, ELO −259

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −112 ELO
48 matches · 40% win rate
On Dust 2 −59 ELO
96 matches · 44% win rate
Between 12:00 and 18:00 −30 ELO, win rate 43%
On Fridays −77 ELO, win rate 41%

Car1bbeaN loses the most ELO in match 3 of the day: −112 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Ancient
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
44% better than 21%
0.71 better than 32%
79.9 better than 43%
0.98 better than 25%
46% of 360 duels better than 20%
20% of 35 situations better than 10%
Mirage71
52% better than 47%
0.74 better than 46%
83.7 better than 62%
1.03 better than 45%
52% of 224 duels right on the average
32% of 28 situations better than 28%
Ancient45
51% better than 43%
0.79 better than 65%
86.8 better than 70%
1.08 better than 59%
54% of 168 duels better than 59%
43% of 14 situations better than 63%
Inferno33
58% right on the average
0.76 better than 49%
89.0 better than 67%
1.06 better than 41%
52% of 134 duels better than 32%
47% of 17 situations better than 71%
Anubis14
50% -
0.65 -
76.4 -
0.90-
33% of 49 duels -
50% of 4 situations -
Cache10
30% -
0.69 -
80.5 -
0.91-
34% of 38 duels -
20% of 5 situations -
Nuke3
0% -
0.52 -
57.5 -
0.62-
23% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Car1bbeaN plays

Across 273 matches Car1bbeaN averages K/R 0.73, ADR 82.7 and a rating of 1.01. Biggest strength: Utility damage per round at 5.7, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Inferno with a 58% win rate in 33 matches. In 103 of 273 matches the rating was 1.10 or higher (38%), in 104 it was below 0.90. In 204 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: October 2026 at 1.08. Car1bbeaN loses the most ELO in match 3 of the day (−112 ELO, win rate 40%). Things go best on Ancient (+56 ELO, win rate 51%). From match no. 5 of the day on, things go best: 54% win rate, −13 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +6.2. Got weaker: Win rate −3 pp, ELO −259. Unchanged in recent months: Headshots at 46%. Last 30 days: 75 matches, win rate 52%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.