CapyBaraSB

Romania
250 matches tracked 37 matches in 30 days
Last updated:

How does CapyBaraSB play?

Rating 0.93 K/R 0.68 ADR 74.4 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 250 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 45%−6 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Weakness
Where do the kills come from?

33% headshots and so well below the average (47%).

Headshot rate 33%−14 pp · Ø 47% better than 2%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.91−0.12 · Ø 1.03 better than 20%
Pistol kills per match 2.3
Knife kills 4 in 250 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 16%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 20%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 29x 4K, 2 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 40%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +167
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 73.4, Headshots at 33%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −176 ELO
94 matches · 60% win rate
On Ancient −75 ELO
46 matches · 50% win rate
On Fridays −63 ELO, win rate 40%

CapyBaraSB loses the most ELO on Dust 2: −176 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 35 · Inferno
  3. Highest rating in a match: 1.92 · Ancient

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
60% better than 82%
0.68 better than 30%
74.1 better than 20%
0.93 better than 25%
46% of 399 duels better than 26%
38% of 48 situations better than 47%
Anubis54
50% right on the average
0.67 better than 30%
74.0 better than 25%
0.89 better than 19%
48% of 230 duels better than 41%
53% of 19 situations better than 87%
Ancient46
50% right on the average
0.69 better than 34%
74.9 better than 21%
0.94 better than 32%
45% of 187 duels better than 25%
41% of 37 situations better than 59%
Mirage25
48% better than 44%
0.67 better than 25%
74.6 better than 25%
0.91 better than 19%
40% of 92 duels better than 8%
29% of 17 situations better than 24%
Inferno18
44% better than 27%
0.75 better than 71%
79.9 better than 58%
1.05 better than 71%
61% of 67 duels better than 92%
33% of 6 situations better than 40%
Cache10
40% -
0.60 -
67.8 -
0.83-
31% of 39 duels -
100% of 4 situations -
Nuke3
0% -
0.83 -
70.4 -
1.07-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CapyBaraSB plays

Across 250 matches CapyBaraSB averages K/R 0.68, ADR 74.4 and a rating of 0.93. Most room to improve: Headshot rate at 33%, better than only 2% of level 7 players. Averages 15.1 kills per match with 33% headshots. The strongest map is Dust 2 with a 60% win rate in 94 matches. In 66 of 250 matches the rating was 1.10 or higher (26%), in 120 it was below 0.90. In 170 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. CapyBaraSB loses the most ELO on Dust 2 (−176 ELO, win rate 60%). Things go best on Anubis (+42 ELO, win rate 50%). Improved over the last three months: ELO +167. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 73.4, Headshots at 33%, Win rate at 52%. Last 30 days: 37 matches, win rate 35%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.