CaptAwesomeZ

Germany
On FACEIT since 2017 243 matches tracked 84 matches in 30 days
ELO ▼ 48
2,499
30-day peak: 2,685
Rank EU
#53,295
Germany #1,327 in Germany
Last updated:

How does CaptAwesomeZ play?

Rating 1.07 K/R 0.76 ADR 79.6 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.8
Knife kills 1 in 243 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 45x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 79.2, Headshots at 60%
▼ Got worse
ELO −123

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: April 2026 with 0.82. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −140 ELO
75 matches · 43% win rate
In match 4 of the day +4 ELO
32 matches · 44% win rate
On Tuesdays +78 ELO, win rate 39%

CaptAwesomeZ loses the most ELO on Ancient: −140 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Highest rating in a match: 2.53 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient75
43% better than 21%
0.76 better than 57%
80.0 better than 40%
1.05 better than 57%
50% of 294 duels better than 40%
38% of 42 situations right on the average
Dust 256
57% better than 69%
0.76 better than 57%
79.2 better than 41%
1.10 better than 69%
47% of 200 duels better than 27%
33% of 24 situations better than 38%
Anubis48
54% better than 55%
0.78 better than 65%
80.7 better than 47%
1.08 better than 62%
47% of 212 duels better than 27%
38% of 21 situations right on the average
Inferno32
44% better than 21%
0.74 better than 47%
78.6 better than 31%
1.08 better than 55%
43% of 115 duels better than 9%
38% of 16 situations right on the average
Cache21
52% -
0.71 -
77.2 -
1.02-
45% of 80 duels -
50% of 8 situations -
Mirage5
60% -
0.82 -
84.5 -
1.14-
45% of 20 duels -
33% of 3 situations -
Overpass3
67% -
0.72 -
74.9 -
1.09-
75% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How CaptAwesomeZ plays

Across 243 matches CaptAwesomeZ averages K/R 0.76, ADR 79.6 and a rating of 1.07. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 60% headshots. The strongest map is Dust 2 with a 57% win rate in 56 matches. In 106 of 243 matches the rating was 1.10 or higher (44%), in 77 it was below 0.90. In 184 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: May 2026 at 1.15. CaptAwesomeZ loses the most ELO on Ancient (−140 ELO, win rate 43%). Things go best on Dust 2 (+105 ELO, win rate 57%). Improved over the last three months: Win rate +8 pp. Got weaker: ELO −123. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 79.2, Headshots at 60%. Last 30 days: 84 matches, win rate 48%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.