Caps1ze

Turkey
On FACEIT since 2014 110 matches tracked 17 matches in 30 days
Last updated:

How does Caps1ze play?

Rating 1.15 K/R 0.83 ADR 87.8 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.1
Zeus kills1 in 110 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 94%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 17x 4K, 3 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +16 pp, ELO +187
= Stayed the same
K/R at 0.84, Rating at 1.16, ADR at 87.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.84 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −22 ELO
20 matches · 40% win rate
On Dust 2 −18 ELO
35 matches · 51% win rate
On Tuesdays ±0 ELO, win rate 40%

Caps1ze loses the most ELO in match 3 of the day: −22 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.40 · Inferno

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 49%
0.88 better than 93%
91.8 better than 90%
1.22 better than 91%
50% of 155 duels better than 42%
37% of 19 situations better than 47%
Ancient18
44% better than 23%
0.89 better than 91%
92.3 better than 89%
1.19 better than 87%
53% of 64 duels better than 55%
47% of 15 situations better than 73%
Anubis18
56% better than 61%
0.79 better than 70%
84.6 better than 66%
1.06 better than 55%
48% of 86 duels better than 31%
45% of 11 situations better than 65%
Inferno15
53% better than 45%
0.83 better than 80%
84.6 better than 61%
1.21 better than 85%
54% of 52 duels right on the average
67% of 6 situations better than 96%
Mirage14
57% -
0.77 -
83.5 -
1.08-
41% of 78 duels -
55% of 11 situations -
Cache7
43% -
0.72 -
75.7 -
1.04-
35% of 26 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Caps1ze plays

Across 110 matches Caps1ze averages K/R 0.83, ADR 87.8 and a rating of 1.15. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 60% headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 61 of 110 matches the rating was 1.10 or higher (55%), in 26 it was below 0.90. In 84 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.28. Caps1ze loses the most ELO in match 3 of the day (−22 ELO, win rate 40%). Things go best in match 2 of the day (−6 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −6 ELO. Improved over the last three months: Headshots +3 pp, Win rate +16 pp, ELO +187. Unchanged in recent months: K/R at 0.84, Rating at 1.16, ADR at 87.5. Last 30 days: 17 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.