Cap_DOPE

Uganda
On FACEIT since 2019 232 matches tracked 56 matches in 30 days
Last updated:

How does Cap_DOPE play?

Rating 0.93 K/R 0.67 ADR 82.7 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 232 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 0.93−0.11 · Ø 1.04 better than 9%
Pistol kills per match 4.2
Knife kills 4 in 232 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 13%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 29x 4K, 3 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Cap_DOPE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 232 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −49 ELO
24 matches · 42% win rate
On Dust 2 −21 ELO
75 matches · 55% win rate
On Tuesdays +69 ELO, win rate 36%

Cap_DOPE loses the most ELO in match 4 of the day: −49 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.12 · Inferno

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
48% better than 30%
0.66 better than 11%
79.6 better than 39%
0.91 better than 9%
51% of 452 duels better than 44%
35% of 51 situations better than 40%
Dust 275
55% better than 59%
0.70 better than 27%
88.7 better than 81%
0.99 better than 30%
62% of 373 duels better than 93%
30% of 50 situations better than 25%
Inferno28
46% better than 16%
0.66 better than 9%
81.2 better than 34%
0.94 better than 7%
51% of 158 duels better than 32%
50% of 14 situations better than 80%
Ancient19
47% better than 31%
0.64 better than 8%
79.9 better than 39%
0.91 better than 11%
49% of 87 duels better than 34%
53% of 17 situations better than 83%
Anubis17
35% better than 5%
0.64 better than 6%
79.1 better than 33%
0.86 better than 3%
38% of 84 duels better than 2%
33% of 9 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How Cap_DOPE plays

Across 232 matches Cap_DOPE averages K/R 0.67, ADR 82.7 and a rating of 0.93. Biggest strength: Utility damage per round at 6.0, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.93, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 75 matches. In 62 of 232 matches the rating was 1.10 or higher (27%), in 109 it was below 0.90. In 232 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: August 2026 at 0.98. Cap_DOPE loses the most ELO in match 4 of the day (−49 ELO, win rate 42%). Things go best from match 5 of the day (+116 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +116 ELO. Last 30 days: 56 matches, win rate 45%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.