Canny1

Vietnam
81 matches tracked 20 matches in 30 days
ELO
2,006
Peak across the last 81 matches: 2,006
Rank SEA ▼ 1,713 places
#6,369
Vietnam #945 in Vietnam
30 days · prev. #4,656 · best #4,656
Last updated:

How does Canny1 play?

Rating 1.05 K/R 0.76 ADR 81.6 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+3 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 25%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 77%
AWP share of kills 16%+6 pp · Ø 10% better than 77%
K/D 1.05+0.07 · Ø 0.98 better than 65%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.9%).

2K rounds 14.0%+1.1 pp · Ø 12.9% better than 70%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.60+0.32 · Ø 0.28 better than 97%
Deaths per round 72%−1 pp · Ø 73% better than 52%

Progress

One value per month, dashed line is the level 9 average
Whether Canny1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
25 matches · 60% win rate
In match 1 of the day ±0 ELO
22 matches · 45% win rate
On Saturdays +29 ELO, win rate 45%

Canny1 loses the most ELO on Mirage: −2 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
60% better than 82%
0.74 better than 56%
79.8 better than 51%
1.00 better than 46%
52% of 128 duels better than 60%
36% of 14 situations better than 46%
Dust 221
43% better than 23%
0.71 better than 41%
75.9 better than 28%
1.00 better than 44%
54% of 89 duels better than 69%
0% of 4 situations better than 1%
Ancient13
46% -
0.81 -
87.9 -
1.10-
50% of 58 duels -
50% of 6 situations -
Inferno8
38% -
0.89 -
91.3 -
1.27-
49% of 47 duels -
50% of 6 situations -
Anubis7
57% -
0.80 -
86.0 -
1.13-
60% of 43 duels -
33% of 3 situations -
Cache4
75% -
0.67 -
74.1 -
0.95-
56% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Canny1 plays

Across 81 matches Canny1 averages K/R 0.76, ADR 81.6 and a rating of 1.05. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 9 players. Averages 17.4 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 36 of 81 matches the rating was 1.10 or higher (44%), in 30 it was below 0.90. In 81 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. Canny1 loses the most ELO on Mirage (−2 ELO, win rate 60%). Last 30 days: 20 matches, win rate 55%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.