Cannibal_17
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 772 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (9%).
Clutch
Weakness27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average57% headshots and so well above the average (41%).
Impact
AverageExactly 3 kills in 1.5% of rounds and so well below the average (3.5%).
Utility and deaths
Average1.1 utility damage per round and so well below the average (3.4).
Progress
One value per month, dashed line is the level 3 averageOct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.57 (at the start 0.70). Well below the average (0.69).
Rating, 1.00 is an average match
Last 3 months: 0.80 (at the start 1.04). Well below the average (0.95).
Damage per round (ADR)
Last 3 months: 60.3 (at the start 74.2). Well below the average (76.2).
Share of headshot kills
Last 3 months: 64% (at the start 52%). Well above the average (41%).
Matches won (win rate)
Last 3 months: 45% (at the start 71%). Clearly below the average (50%).
Last 3 months: 865 (at the start 1,144).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Most kills in a match: 30 · Anubis
- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.03 · Dust 2
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How Cannibal_17 plays
Across 41 matches Cannibal_17 averages K/R 0.64, ADR 67.5 and a rating of 0.92. Biggest strength: Headshot rate at 57%, better than 99% of level 3 players. Most room to improve: 3K rounds at 1.5%, better than only 1% of level 3 players. Averages 13.4 kills per match with 57% headshots. In 9 of 41 matches the rating was 1.10 or higher (22%), in 18 it was below 0.90. Improved over the last three months: Headshots +12 pp. Got weaker: K/R −0.13, Rating −0.24, ADR −13.9, Win rate −26 pp, ELO −279. Last 30 days: 20 matches, win rate 45%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.