CanBasarLive

Turkey
On FACEIT since 2017 332 matches tracked 62 matches in 30 days
ELO ▲ 30
3,039
30-day peak: 3,039
Rank EU ▼ 678 places
#6,989
Turkey #154 in Turkey
30 days · prev. #6,311 · best #6,311
Last updated:

How does CanBasarLive play?

Rating 1.27 K/R 0.93 ADR 102.1 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 330 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsAWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Strength
Last one alive

50% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.23+0.18 · Ø 1.05 better than 86%
Pistol kills per match 4.1
Knife kills 9 in 330 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 16.5%+3.0 pp · Ø 13.5% better than 94%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 121x 4K, 25 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +6.7, Headshots +2 pp, Win rate +7 pp
= Stayed the same
ELO at 3,034
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

1.01
MayJunJulAugSepOct

Best month: October 2026 with 1.01. Last 3 months: 0.94 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −17 ELO
78 matches · 36% win rate
On Cache −2 ELO
36 matches · 36% win rate
Between 18:00 and 24:00 +83 ELO, win rate 32%
On Sundays −2 ELO, win rate 12%

CanBasarLive loses the most ELO on Anubis: −17 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Vertigo
  2. Most kills in a match: 49 · Nuke
  3. Highest rating in a match: 3.30 · Anubis

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2128
38% better than 5%
0.97 better than 98%
108.2 better than 99%
1.32 better than 96%
60% of 823 duels better than 84%
40% of 70 situations right on the average
Anubis78
36% better than 5%
0.93 better than 97%
100.7 better than 98%
1.29 better than 95%
59% of 533 duels better than 83%
41% of 51 situations better than 56%
Cache36
36% better than 1%
0.82 better than 61%
89.2 better than 69%
1.12 right on the average
54% of 199 duels better than 45%
36% of 25 situations better than 43%
Nuke35
46% better than 16%
0.91 better than 93%
99.2 better than 97%
1.23 better than 87%
64% of 195 duels better than 92%
27% of 26 situations better than 20%
Vertigo28
25% -
1.02 -
107.6 -
1.39-
53% of 158 duels -
52% of 25 situations -
Inferno15
40% better than 2%
0.84 better than 71%
95.8 better than 83%
1.11 better than 46%
61% of 79 duels better than 75%
25% of 8 situations better than 20%
Ancient3
0% -
0.98 -
104.1 -
1.29-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CanBasarLive plays

Across 330 matches CanBasarLive averages K/R 0.93, ADR 102.1 and a rating of 1.27. Biggest strength: Damage per round (ADR) at 102.1, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 20.8 kills per match with 49% headshots. The strongest map is Nuke with a 46% win rate in 35 matches. In 202 of 330 matches the rating was 1.10 or higher (61%), in 62 it was below 0.90. In 280 matches with detailed stats: 121 4Ks and 25 aces. Best month by rating: October 2026 at 1.38. CanBasarLive loses the most ELO on Anubis (−17 ELO, win rate 36%). Things go best on Nuke (+90 ELO, win rate 46%). Match no. 4 of the day goes best: 42% win rate, +21 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +6.7, Headshots +2 pp, Win rate +7 pp. Unchanged in recent months: ELO at 3,034. Last 30 days: 62 matches, win rate 29%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.