Camelo_jc

USA
286 matches tracked 65 matches in 30 days
Last updated:

How does Camelo_jc play?

Rating 0.98 (from 263 matches) K/R 0.71 ADR 80.2 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 34%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.97−0.06 · Ø 1.03 better than 44%
Pistol kills per match 2.9
Knife kills 10 in 286 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 46%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 41x 4K, 5 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 80.8
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
35 matches · 54% win rate
On Inferno −36 ELO
33 matches · 67% win rate
On Wednesdays +2 ELO, win rate 41%

Camelo_jc loses the most ELO on Ancient: −55 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Dust 2
  2. Most kills in a match: 63 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
44% better than 28%
0.71 better than 44%
79.6 better than 52%
0.97 better than 39%
46% of 278 duels better than 28%
44% of 45 situations better than 69%
Dust 263
49% better than 41%
0.70 better than 40%
80.0 better than 56%
1.00 right on the average
47% of 245 duels better than 31%
32% of 34 situations better than 33%
Ancient35
54% better than 63%
0.76 better than 71%
83.3 better than 70%
1.02 better than 62%
45% of 123 duels better than 25%
33% of 21 situations better than 39%
Inferno33
67% better than 89%
0.69 better than 42%
80.1 better than 60%
1.00 better than 57%
45% of 124 duels better than 21%
64% of 14 situations better than 92%
Cache27
44% -
0.79 -
87.3 -
1.07-
56% of 132 duels -
50% of 26 situations -
Anubis22
36% better than 11%
0.56 better than 1%
70.3 better than 9%
0.77 better than 1%
41% of 81 duels better than 10%
14% of 7 situations better than 8%
Nuke18
44% better than 21%
0.72 better than 42%
78.6 better than 43%
1.04 better than 57%
51% of 63 duels right on the average
31% of 13 situations better than 25%

Compared with players on the same level who have at least 15 matches on the map.

How Camelo_jc plays

Across 286 matches Camelo_jc averages K/R 0.71 and ADR 80.2; the rating across the 263 rated matches is 0.98. Biggest strength: Utility damage per round at 6.8, better than 94% of level 7 players. Most room to improve: Opening duels won at 46%, better than only 21% of level 7 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Inferno with a 67% win rate in 33 matches. In 84 of 263 matches the rating was 1.10 or higher (32%), in 112 it was below 0.90. In 223 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: October 2026 at 1.07. Camelo_jc loses the most ELO on Ancient (−55 ELO, win rate 54%). Things go best on Anubis (+41 ELO, win rate 36%). Match no. 4 of the day goes best: 58% win rate, +22 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 80.8. Last 30 days: 65 matches, win rate 40%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.