CamelCS2

Germany
On FACEIT since 2023 110 matches tracked 46 matches in 30 days
ELO ▼ 4
2,013
30-day peak: 2,081
Rank EU
#235,575
Germany #6,602 in Germany
Last updated:

How does CamelCS2 play?

Rating 1.04 K/R 0.75 ADR 80.3 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 18x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether CamelCS2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches, all from the last 3 months.

Kills per round (K/R)

0.63
SepOct

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
34 matches · 44% win rate
On Mirage −18 ELO
23 matches · 57% win rate
Between 0:00 and 6:00 −86 ELO, win rate 44%
On Wednesdays −51 ELO, win rate 35%

CamelCS2 loses the most ELO on Dust 2: −70 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.29 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
44% better than 25%
0.80 better than 77%
85.5 better than 72%
1.08 better than 66%
49% of 144 duels better than 37%
6% of 16 situations better than 2%
Mirage23
57% better than 70%
0.72 better than 42%
76.2 better than 28%
1.05 better than 59%
48% of 73 duels better than 34%
13% of 15 situations better than 3%
Ancient20
50% better than 45%
0.81 better than 79%
84.8 better than 68%
1.12 better than 79%
60% of 52 duels better than 91%
29% of 17 situations better than 26%
Anubis16
56% better than 63%
0.66 better than 14%
70.6 better than 6%
0.93 better than 17%
51% of 43 duels right on the average
41% of 17 situations better than 60%
Inferno11
55% -
0.81 -
86.1 -
1.09-
56% of 32 duels -
57% of 7 situations -
Aim_crashz_dust_1on13
33% -
0.45 -
59.0 -
0.75-
45% of 66 duels -
45% of 66 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CamelCS2 plays

Across 110 matches CamelCS2 averages K/R 0.75, ADR 80.3 and a rating of 1.04. Biggest strength: 3K rounds at 4.8%, better than 79% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 23 matches. In 47 of 110 matches the rating was 1.10 or higher (43%), in 43 it was below 0.90. In 110 matches with detailed stats: 18 4Ks and 1 ace. CamelCS2 loses the most ELO on Dust 2 (−70 ELO, win rate 44%). Last 30 days: 46 matches, win rate 46%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.