CamZ

Belgium
On FACEIT since 2016 330 matches tracked 119 matches in 30 days
ELO ▼ 110
3,237
30-day peak: 3,447
Rank EU ▼ 1,653 places
#3,204
Belgium #16 in Belgium
30 days · prev. #1,551 · best #1,334
Last updated:

How does CamZ play?

Rating 1.19 K/R 0.86 ADR 89.3 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 330 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 47%+5 pp · Ø 42% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.2
Knife kills 4 in 330 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 91%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 91%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 65x 4K, 7 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +8 pp
= Stayed the same
K/R at 0.86, ADR at 89.5
▼ Got worse
Rating −0.07, ELO −161

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.86 (at the start 0.88). Well above the average (0.75).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −161 ELO
36 matches · 44% win rate
In match 4 of the day −115 ELO
35 matches · 46% win rate
Between 12:00 and 18:00 −292 ELO, win rate 48%
On Tuesdays −97 ELO, win rate 42%

CamZ loses the most ELO on Cache: −161 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Nuke
  2. Most kills in a match: 46 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2129
63% better than 79%
0.88 better than 91%
91.0 better than 86%
1.23 better than 88%
60% of 624 duels better than 84%
49% of 53 situations better than 74%
Nuke59
56% better than 43%
0.85 better than 82%
89.3 better than 79%
1.17 better than 76%
56% of 239 duels better than 64%
50% of 24 situations better than 74%
Inferno52
44% better than 6%
0.86 better than 75%
88.6 better than 66%
1.20 better than 68%
52% of 229 duels better than 29%
31% of 32 situations better than 31%
Anubis51
49% better than 28%
0.83 better than 82%
85.9 better than 71%
1.14 better than 74%
53% of 201 duels right on the average
38% of 16 situations right on the average
Cache36
44% better than 9%
0.84 better than 70%
89.5 better than 70%
1.16 better than 61%
49% of 159 duels better than 20%
58% of 19 situations better than 85%

Compared with players on the same level who have at least 15 matches on the map.

How CamZ plays

Across 330 matches CamZ averages K/R 0.86, ADR 89.3 and a rating of 1.19. Biggest strength: 3K rounds at 5.8%, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Dust 2 with a 63% win rate in 129 matches. In 190 of 330 matches the rating was 1.10 or higher (58%), in 78 it was below 0.90. In 275 matches with detailed stats: 65 4Ks and 7 aces. Best month by rating: July 2026 at 1.26. CamZ loses the most ELO on Cache (−161 ELO, win rate 44%). Things go best on Nuke (+137 ELO, win rate 56%). Improved over the last three months: Headshots +5 pp, Win rate +8 pp. Got weaker: Rating −0.07, ELO −161. Unchanged in recent months: K/R at 0.86, ADR at 89.5. Last 30 days: 119 matches, win rate 53%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.