Calyps

USA
257 matches tracked 107 matches in 30 days
Last updated:

How does Calyps play?

Rating 0.95 K/R 0.68 ADR 74.3 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 257 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 27%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 33x 4K, 2 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 7%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether Calyps is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 247 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.69
JunJulAugSepOct

Best month: September 2026 with 0.70.

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −115 ELO
101 matches · 50% win rate
In match 2 of the day −93 ELO
49 matches · 41% win rate
On Saturdays −214 ELO, win rate 30%

Calyps loses the most ELO on Mirage: −115 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.00 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
50% right on the average
0.68 better than 27%
75.1 better than 27%
0.95 better than 29%
48% of 324 duels better than 36%
45% of 67 situations better than 71%
Dust 290
49% better than 44%
0.68 better than 28%
74.7 better than 24%
0.96 better than 33%
54% of 286 duels better than 70%
41% of 73 situations better than 55%
Ancient22
55% better than 68%
0.77 better than 69%
76.1 better than 24%
1.06 better than 69%
51% of 78 duels right on the average
47% of 15 situations better than 73%
Anubis17
41% better than 22%
0.65 better than 16%
71.0 better than 10%
0.89 better than 13%
53% of 38 duels better than 65%
27% of 15 situations better than 21%
Nuke15
33% better than 3%
0.58 better than 2%
68.7 better than 3%
0.76 better than 1%
56% of 57 duels better than 70%
17% of 6 situations better than 7%
Cache12
33% -
0.74 -
74.1 -
1.01-
61% of 41 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Calyps plays

Across 257 matches Calyps averages K/R 0.68, ADR 74.3 and a rating of 0.95. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 14.9 kills per match with 47% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 71 of 257 matches the rating was 1.10 or higher (28%), in 121 it was below 0.90. In 247 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. Calyps loses the most ELO on Mirage (−115 ELO, win rate 50%). Things go best in match 3 of the day (+164 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +164 ELO. Last 30 days: 107 matches, win rate 52%, net ELO +169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.